The Haze - New BBS - week of 3/28/05

Redhawk
Posts: 0
Joined: Tue Mar 22, 2005 6:00 am

The Haze - New BBS - week of 3/28/05

Post by Redhawk »

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BBS Info:



• Name of BBS: the Haze

• Address of BBS: telnet://thehaze.us

• Version running- 3.30

• Validation required- No

• Type of Connection- Cable 384k/up

• Number of accounts you can have- 1 for now

• Globals- Annex





MUD Info:



• Version Running- 1.11p-beta13

• Scripting/non-scripting- Yes

• PvP level difference- 10

• Death Pile raiding- Up to the players

• Sys goto/Sys map- Sys Map

• Universal trainer- to 50, Titan for 50+

• Length of time game has been running- New - 3/29/05 @ 6PM CST

• New Classes- N/A

• New Races- N/A

• New Items- Yes

• New areas- Yes

• Cleanup/Shutdown Times- 5AM (CST)

• Are nightly backups made- Yes

• Playing SySop- Yes (Redhawk - No SYS)

• Playing Mudop(s)- Yes (Kahle - No SYS)

• Death HP- -25

• Dupes: 1 after level 50

• Price- Free



Minor Edits:



• 2x monster exp, bosses, quest exp, and limiteds

• Base stats minimum +10, maximum +30

• Boss regen cut in half

• Nightmare's Spellmod, Repentmod, Lairmod, Recallmod

• Town Bazaar has been added (spells, items, portal)



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the Haze MMUD Explorer DB (http://www.jb3k.com/ext/haze/data-thehaze.zip)



Current: 4/20/05



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Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Sven »

and chance of getting a higher exp x? or lowering class/race %?
Redhawk
Posts: 0
Joined: Tue Mar 22, 2005 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Redhawk »

I want to keep the integrity of the game somewhat the same to make it less difficult to figure out exp in calculators and the like.. so I'll most likely keep Race/Class %'s the same. And the reasoning behind 2x is because those players starting from scratch still have the ability to be in their 60's after 2-3 months of play.. warrior/thief/etc could even be higher. Also after a few months, gangs could still have the ability to significantly power level a rerolled character or friend to within top 25 potential. 2x also helps loosen scripting spot conflicts and keeps the game with a strong incentive to climb higher over the long haul. My experience has been that a lower xp modifier allows the realm to stay within competitive reach of each other, keeping the board going longer with easier ability for new people to join the realm later on and not feel discouraged.



I'd like to start it out with 2x and once we get a user base, if the majority of the users feel they want the modifier bumped up, I'll have no problem bumping it up. Then of course I'll add more difficult scripting spots to accomdate the higher level players, etc
Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Sven »

any plans on adding the lair mod?
Redhawk
Posts: 0
Joined: Tue Mar 22, 2005 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Redhawk »

I want to see how many people are interested in the new realm, and then I'll add it soon after if people are having scripting area conflicts.. or really wanting the new scripting xp boost. So it's already at the front of my mind.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by syntax53 »

I want to keep the integrity of the game somewhat the same to make it less difficult to figure out exp in calculators and the like.. so I'll most likely keep Race/Class %'s the same.

that's what MMUD Explorer (http://mme.mudinfo.net) is for :)
Redhawk
Posts: 0
Joined: Tue Mar 22, 2005 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Redhawk »

True that.. and a great program it is. I just figured I'd edit xp instead of playing with race/class %'s since they basically accomplish the same thing.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by syntax53 »

True that.. and a great program it is. I just figured I'd edit xp instead of playing with race/class %'s since they basically accomplish the same thing.

you would need to edit quest and monster exp. the other reason lowering % is better is because it cuts down the problems of exp table rollover when you start getting into exp >4 billion. you may not encounter this issue if you don't intend for characters to get this high, but check out how much exp a nekojin mystic needs to level from 88 to 89 with the legit table.
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by iNViSiGOD »

MY goodness, someone who used the template w/o having to be yelled at first.
Shaddow
Posts: 0
Joined: Sat Apr 03, 2004 6:00 am

Re: The Haze - New BBS - week of 3/28/05

Post by Shaddow »

MY goodness, someone who used the template w/o having to be yelled at first.



Some people are smart enough to read previous posts... However I dont think RedHawk is a newbie, I get the impression he's been around here for awhile...



Someone with the same nick, tried to add me to thier msn messenger, I dont add people I dont know, so I clicked no.
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