Blue Tower BBS ***NEW***

exodus

Blue Tower BBS ***NEW***

Post by exodus »

I know how often new boards come up and disappear. It's fairly commonplace.

I think this is due to a number of things; one being primarily over-editing.

I've lowered the class experience charts slightly and messed around with monster drops and stuff. Some monsters drop healing potions or other perks.

I've decided to keep things simple for this one, as you will read below:





Basic Board Info:



IP = bluetower.kicks-ass.net

Launch date/time = September 29th @ 6 P.M. Central Standard time

Scripting allowed

1 dupe account for every 50 levels





Server Specs:



-AMDXP2400 with 333 FSB

-1024MB PC3200 DDR

-80GIG 7200 HD



BBS Specs:

-WG3.30 running MajorMUD 1.11o

-Users = 256

-No required info to signup except gender and birthday

-One operator who will not play with a "gameop" active account



General Game Specs:

Installed MMPLUS

700 minutes = 1 Character Year

Description Lines = 8

Death at -43

Five levels stackable for training

Hangup punishment for PvP: 10-30% Hps, Up to two items may drop

Seven level PvP difference

Ganghouse exp = 20,000,000



Edits:



----RACES + CLASSES----

==HUMAN==

Exp = 10%

Abilities = 40-110

Encumberance + 5

HP Regen + 2



==HALFLING==

Exp = 30%

Low-light vision(same value as half-elf)



==HALF-ELF==

Exp = 20%

Stealth bonus modifier + 25(does not grant racial stealth)



==HALF-ORC==

Exp = 15%

DR + 5

AC + 1

MR + 1



==GOBLIN==

Exp = 45%

Tracking









After I made adjustment to classes, I then dropped all experience charts by 40 points



==WARRIOR==

Exp = 70%

Accuracy + 3

Dodge + 1





==THIEF==

Exp = 70%

Combat 3

Stealth Modifier + 35

Dodge + 10

Crits + 2

Thievery increased

Find Traps increased

Picklocks increased









----SHOPS----



NEWHAVEN SHOPS A LITTLE MORE...INTERESTING

Changed some shop regens and stocks







----MONSTERS----

Cave bear is not auto-regen, exp increased per kill

Cave worm is not auto-regen, exp increased per kill

Slime beast is not auto-regen, exp increased per kill

Spectral Knight no longer "requires to hit"

Many monsters now drop more items and money

Many bosses now drop chests that didn't before







----ITEMS----

Quest weapons have no level restriction, Min and Max damage increased by 2

shiny iron ring - AC + 1, Max Damage + 1, HP+5, Max Level = 4, sold in Newhaven
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

Update:



Warrior class will not get the +1 dodge...heh.



Also: Users will have the sys_map_key advantage.





I'm also thinking of installing some type of method of quick transportation which might require a small quest. For instance, a transmuter who wanders outside of silvermere would transport you to your requested location for a small fee...perhaps his material component cost. im also considering making duplicates of existing items and changing their descriptions. for instance, an array of armor you could buy at the blue tower(silvery armor or whatever) which would be another color and evil only, maybe.
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

Oh yeah...and each class gets a bonus 40 cps to start with.
Whipping bOy

Re: Blue Tower BBS ***NEW***

Post by Whipping bOy »

How about a little bit more information, such as any exp multipliar, limited items.
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

well there are limiteds and monster exp is normal unless stated otherwise. i plan on this board staying up for a while, so there's no real rush to get to level 120.



there will be a method of teleporting that i will finish by tonight. it wont be sys gotos...haha.



im also going to add in some new items. most will be sold in the shops of rhudar, khazard, or silvermere. i might make a few monster drops for the new items.



anyway, the opening is still on schedule.
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

also im planning on having a few "scavanger hunt" quests. you talk to an npc, he tells you what he needs and why he's too lazy to go get it himself, and what you'll get in return. these quests may return treasure chests to open, a bag of money to open, loyal items..



anyone know where i can get a good database viewer that would allow me to sort by ability? i dont want to unbalance the game, ya know?
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

Ok, so I have added the SpellFix Mod and I'm using the return potion mod. To acquire a return potion, you must find the travelling transmuter who spawns in Silvermere.



Also, I edited the help files, everyone gets sys_map, etc. etc.



This is going to be fun and I hope a lot of people join at the launch!









If the BBS is NOT put up at 6 P.M. sharp central standard time, it is because I'm still at traffic court. Fear not, it will be up before 7 P.M. so just keep relogging. If I am late in initiating the BBS, I will give the first 10 users who log on a little money to help get started which my character will not have the privilage of.









bluetower.kicks-ass.net
uberdruck
Posts: 0
Joined: Sun Apr 20, 2003 5:00 am

Re: Blue Tower BBS ***NEW***

Post by uberdruck »

can we get a mmexplorer datafile?
exodus

Re: Blue Tower BBS ***NEW***

Post by exodus »

well, thats a good idea...but im at work. i work until 5. then i leave, go to court, pay my fine, go home, and launch the board.
Zoloft
Posts: 0
Joined: Wed May 12, 2004 5:00 am

Re: Blue Tower BBS ***NEW***

Post by Zoloft »

ok so the board wont be up till you gert home? intersting
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