1. Is it possible to make a weapon allow only 1 swing per round no matter of your str/agi? If so, how?
2. How could I make a class that can only use speciffic weapons? (eg. They are in the 1hs category but I only want them to be able to use the skull sword and nothing else).
Thanks in advance.
P.S. No, Im not planning on making a class that can only use the skull sword :)
Two questions about weapons
Re: Two questions about weapons
give it a super high speed... numberwise. that might work. and add slowness to it...
make the class use Staff, and uh........ shit I'll have to get back to ya. I got classes that can only use claws and another that uses bows.
make the class use Staff, and uh........ shit I'll have to get back to ya. I got classes that can only use claws and another that uses bows.
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Lewell Therin
Re: Two questions about weapons
If I make the speed too high and make the weapon too slow, isnt it possible to get no swings at all?
Re: Two questions about weapons
design and test, trial and error my friend :)
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Reckless
Re: Two questions about weapons
make it 1000 energy per swing, shouldn't be able to swing it more than once then.
Re: Two questions about weapons
Originally posted by Lewell Therin
If I make the speed too high and make the weapon too slow, isnt it possible to get no swings at all?
Nope. There is a minimum of one swing on a weapon. That's why we all bash with a maul/bhhc for the first 10 levels or so.
If I make the speed too high and make the weapon too slow, isnt it possible to get no swings at all?
Nope. There is a minimum of one swing on a weapon. That's why we all bash with a maul/bhhc for the first 10 levels or so.
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Lewell Therin
Re: Two questions about weapons
The energy thing sounds like it would work...It would also solve the other problem I was thinking about, which is how to make other weapons with a fixed swing count other than just 1. But how do I set the energy for a weapon? Do I add attribute 11 (EnergyLevel) to 1000?