Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
Sys Goto.
Re: Sys Goto.
nopers... they are part of the .dll file.
Re: Sys Goto.
Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
only way is to make teleport scrolls and/or learnable spells.
Places like Arlysia etc...
Cheers
only way is to make teleport scrolls and/or learnable spells.
Re: Sys Goto.
Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
I can't remember which board it was, but you talked to a Wizard and asked him where you wanted to go, and he teleported you.
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
Places like Arlysia etc...
Cheers
I can't remember which board it was, but you talked to a Wizard and asked him where you wanted to go, and he teleported you.
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
-
spudmessy
Re: Sys Goto.
I can't remember which board it was, but you talked to a Wizard and asked him where you wanted to go, and he teleported you.
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
many thanks
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
many thanks
Re: Sys Goto.
Ok, you can make scrolls with spells (cast spell, ability teleportroom/teleportmap), items (use item, cast spell, teleportroom/teleportmap), use the spell to cast a textblock (better balanced way, can add delays
nomonsters (failmsg):adddelay 5:teleport (room) (map): )
or make a npc to cast a textblock. ((command):adddelay 5:text (txtblock # of text):teleport (room) (map): )
So, those are the general methods.
nomonsters (failmsg):adddelay 5:teleport (room) (map): )
or make a npc to cast a textblock. ((command):adddelay 5:text (txtblock # of text):teleport (room) (map): )
So, those are the general methods.