ok Q about nightmare and editing

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warg0ds

ok Q about nightmare and editing

Post by warg0ds »

ok i would like to make a new class line of spells for 1 of my classes (witchking)

my Q is how would i go about making a drop down in nightmare for it.

like i know there mage priest bard kia well i want there to be witch in the list how would i go about doing that?
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: ok Q about nightmare and editing

Post by iNViSiGOD »

Thats hard coded into majormud. Cant do it VIA NMR.
Sven
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Joined: Fri Nov 15, 2002 6:00 am

Re: ok Q about nightmare and editing

Post by Sven »

Its actually pretty simple, really.



First, you buy a monkey. Put monkey in room with a computer. Set monkey to randomly typing in passwords to hack into metro's database system. Feed monkey bananas. No bananas = no work, this is very important. Eventually said monkey hacks said company's database, whereby you can download the majormud sourcecode.



Now, you just need to search the source code for the magic system, add in your new magic slot, and release it in a new version of majormud. Syntx will then update nightmare to be compatable with this new version (may require large sums deposited into said programmer's bank account).



Simple.
Demosthenes

Re: ok Q about nightmare and editing

Post by Demosthenes »

to increase productivity, you'll want to have at least 1000 monkeys, at which point they will probably write the script to hamlet as well as either hacking into metro's database or producing an exact copy of the source code... see the hitchhiker's guide to the galaxy series for further info on this phenomenon.
warg0ds

Re: ok Q about nightmare and editing

Post by warg0ds »

ok i dint need a smart as answer ty necro for a decent 1
warg0ds

Re: ok Q about nightmare and editing

Post by warg0ds »

ok then so how would i make the new spells with keeping the same hp and mana ratios like the other?

like mage 1 and mage 3 are way dif as far as mana and hps go
Demosthenes

Re: ok Q about nightmare and editing

Post by Demosthenes »

the question had already been answered, we were just having some fun, sorry if we're too smart for you. the mana and hp are up to you, but you'll need to make your new spells one of the existing magic types, and you'll need to class restrict all your existing scrolls of that magic type as well as as class restricting all the scrolls which teach the new spells. as well, you'll probably want to level restrict all the class restricted scrolls so that they don't show in shops as being usable before the level when the spell is learnable. i consider this quite clear, so i'm not gonna explain it again like you'll most likely need, sorry.
Sven
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Joined: Fri Nov 15, 2002 6:00 am

Re: ok Q about nightmare and editing

Post by Sven »

Yes, my post wasn't ment to be taken seriously. But it has been answered before, I'd seriously suggest going back to the beginning and reading every post, its amazing what you will learn ;)



And, you can make everyone druid 3 magic, and still have diff magic classes. Like demo said, you just have to class restrict your scrolls.
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: ok Q about nightmare and editing

Post by iNViSiGOD »

Thats what i did with the beta of my "RedMages", they could use mage-1/priest-1
apathy
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Joined: Thu Aug 29, 2002 5:00 am

Re: ok Q about nightmare and editing

Post by apathy »

ok i dint need a smart as answer ty necro for a decent 1



No, but you do need a spellchecker.
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