Fixing the surprise round bugs

syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Fixing the surprise round bugs

Post by syntax53 »

For v1.11p-beta13, hex edit the following addresses



NOTE: To hex edit, get a program like "Hex Workshop." Open the wccmmud.dll with it. Jump to the listed offsets and change the bytes as listed. To jump, in hex workshop, go to edit --> goto --> choose hex --> choose from 'beginning of file' --> enter the address to jump to in the offset field --> hit ok



Fixes trying to backstab with a Two-Handed Weapon:

offset 0x50F5A

E8 81 FA FF FF ==> 90 90 90 90 90



Fixes backstabs becoming regular attacks when moving between rooms (credits to demosthenes on this one):

offset 0x16CC6

E8 00 4A 03 00 ==> 90 90 90 90 90



Fixes backstabs becoming regular attacks by breaking combat and re-attacking:

offset 0x2B59F

83 3D 54 87 48 00 04 ==> 83 3D 58 87 48 00 04



:yeah:
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: Fixing the surprise round bugs

Post by Panterra X »

u da man :wordup:
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: Fixing the surprise round bugs

Post by DeathCow »

HAHAHAHAHAHAHAHAHA, it will only take metro another 2 years
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: Fixing the surprise round bugs

Post by DeathCow »

btw why are the caps all screwed up in several places. hurrrm
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Fixing the surprise round bugs

Post by syntax53 »

btw why are the caps all screwed up in several places. hurrrm

it's because i pasted that to someone first in an AIM screen. and i use trillian with a spellchecking plugin that also has a capitalization fixer. i prolly copied the text from the aim window.



....... what difference would it make anyway?
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: Fixing the surprise round bugs

Post by DeathCow »

trillian has a spellchk plug in...right on...I just take things with a grain of salt, ive heard alota nonsense in my time...I was just verifing :0 thanks btw.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Fixing the surprise round bugs

Post by syntax53 »

added room to room and re-attack fixes (see first post)
kracker
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Joined: Tue Jan 25, 2005 6:00 am

Re: Fixing the surprise round bugs

Post by kracker »

What are the offsets for 1.11o?
kracker
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Joined: Tue Jan 25, 2005 6:00 am

Re: Fixing the surprise round bugs

Post by kracker »

So I take it no one knows this for 1.11o ?
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Fixing the surprise round bugs

Post by dxpac666 »

So I take it no one knows this for 1.11o ?





Upgrade. Problem solved.
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