What do you want in a MUD?

Underworld

What do you want in a MUD?

Post by Underworld »

What would be your perfect Mud ?

I ask this as I am thinking of setting up my own MUD server, and I thought perhaps I should take a poll or something, get some advice on what players want.



So please, let me know. Things like,



Sys commands? which ones?

Portals? none/some/heaps?

New Classes/Races/items?

Lims/no lims?

PVP/no PVP, and what level?

Monster Exp and boss regen times?

changes to items and spells?

New quests? for exp? stat bonuses? new abilities? Hard quests?

New areas? just for more script spots or challenging tricky stuff?

Dynamic quests? no 2 ever exactly the same?

hangup penalties?

Max levels?



Whatever:D It would really help me to make a better world to play in heh.



(just realised I posted in the wrong forum, soz)
Pike
Posts: 0
Joined: Wed Jan 16, 2002 6:00 am

Re: What do you want in a MUD?

Post by Pike »

Sys commands? which ones? goto, map, retrain

Portals? none/some/heaps? some to the farther areas

New Classes/Races/items? be original here(nobody wants to see the same thing over and over)

Lims/no lims? no limiteds

PVP/no PVP, and what level? no pvp

Monster Exp and boss regen times? 3-5x exp boss regen 1 hr

changes to items and spells? longer lasting bless spells

New quests? for exp? stat bonuses? new abilities? Hard quests? yes to all

New areas? just for more script spots or challenging tricky stuff? YES

Dynamic quests? no 2 ever exactly the same? sure

hangup penalties? no(some people cant control being hung by isp)

Max levels? 255+
Zoloft
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Joined: Wed May 12, 2004 5:00 am

Re: What do you want in a MUD?

Post by Zoloft »

Sys commands? which ones? *goto, map, retrain, evil/good alighnment*

Portals? none/some/heaps? *none*

New Classes/Races/items? *yeah go origianla but make them evenly done

Lims/no lims? no lims! or lvl restrict*

PVP/no PVP, and what level? *none if so like 20*

Monster Exp and boss regen times? *10-20% no more 1/2 regen time*

changes to items and spells? *keep pretty much stock*

New quests? for exp? stat bonuses? new abilities? Hard quests? *harder quests if you boost xp and higher xp for the harder quests only*

New areas? just for more script spots or challenging tricky stuff? *no new xp areas cuz if so people will stop looking for good scripting which will make alot of areas obsolite. maybe some new shops and the such*

Dynamic quests? *no 2 ever exactly the same? yes deffinatly*

hangup penalties? *oh yeah need that deffinantly*

Max levels? *prob 500 or so just to keep people goin for awhiel they get tired of having to roll at not to high lvls*

**make increase in money dropped but too extreme**
uberdruck
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Joined: Sun Apr 20, 2003 5:00 am

Re: What do you want in a MUD?

Post by uberdruck »

Lots of players and lots of pvp.
Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: What do you want in a MUD?

Post by Sven »

should note that @ higher lvls mud breaks. You also need to build the mud around supporting higher lvls, or everything gets totally messed up. For an example of this go to dragondawn's board -_-



Good that you are planning ahead...



Sys commands? which ones?



-sys map. sys goto and retrain kill pvp.



Portals? none/some/heaps?



-some if incorperated correctly



New Classes/Races/items?



-Always fun to have, but need alot of work to make it all work.



Lims/no lims?



-unlimited with 1% drop rates on monsters or x3 the limiteds.



PVP/no PVP, and what level?



-PVP allowed, but don't let certain assholes on or your board will go to hell. PVP should be porportional to max lvl. ie: 100 lvls then 10 lvl pvp, 200 lvls then 20 or 25 etc.



Monster Exp and boss regen times?



-depends on how you set up board really. I'd go with leaving everything the same and scaling classes down to 1-10%. takes longer for exp to roll.



changes to items and spells?



-I like how in console RPGs you see items that actually have a tendency to be better the harder it is to get...



New quests? for exp? stat bonuses? new abilities? Hard quests?



-All good, but lots of work.



New areas? just for more script spots or challenging tricky stuff?



-I think live boards are more fun, but always need bosses to kill and to hold the new items/spell scrolls.



Dynamic quests? no 2 ever exactly the same?



-Random quests? *gasp*



hangup penalties?



-If pvp is allowed, yes.



Max levels?



-500ish would be cool. More if you can make it work.
Karnage

Re: What do you want in a MUD?

Post by Karnage »

Sys commands? which ones? sys map only

Portals? none/some/heaps? some

New Classes/Races/items? yes for races/ no for classes

Lims/no lims? no lims with low drop % or x3 with normal drop

PVP/no PVP, and what level? PVP with 10-15 level range

Monster Exp and boss regen times? x5bosses/monsters and regen halved

changes to items and spells? uhhmm sure

New quests? for exp? stat bonuses? new abilities? Hard quests? sure

New areas? just for more script spots or challenging tricky stuff? nah

Dynamic quests? no 2 ever exactly the same? i guess

hangup penalties? yep drop like 2-5 random items and lose some hps

Max levels? 80 or something

i like when its simple to what a legit realm is with just some edits....

hope you get a bbs going sounds u like listen to peoples ideas and might have a good bbs --karn :wordup:
Underworld

Re: What do you want in a MUD?

Post by Underworld »

Thanks for the input so far guys. Although it vaies alot and not much in common. I see people want hangup pens, new stuff is always good, It's a bit difficult to get high levels going, as in really high levels, so I might have to limit that to like 150 at the very max.

Was thinking of doing a major overhaul of the spell system, increasing buffs a tad, make all those useless spells, useful, keep them going up as levels progress. And beef the durations.

I've got an idea for 2 new races and classes, but since there are 2 very unused races and classes at the moment, I might replace these (so I dont have to edit the new guys in for all the quests lol).



Please keep the ideas coming guys, I've already started on this realm.

Also how fast do you want to level up? Need some sort of medium between the tedious slow exping of normal mud, and the super exp of edits.



Also in regards to pvp, I've never thought it really fair to pvp someone more than 5 levels below you. But I will do whatever you guys think is the best, after all you're the ones playing it:D
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: What do you want in a MUD?

Post by Panterra X »

just my 2c.... anything over level 70 is too much.. max lvl of 150 is insane
zan
Posts: 0
Joined: Thu Dec 13, 2001 6:00 am

Re: What do you want in a MUD?

Post by zan »

just my 2c.... anything over level 70 is too much.. max lvl of 150 is insane





If I HAD 2 cents for all the times I read in this forum about people looking to create the "ultimate" board Id have a crapload of pennies.
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: What do you want in a MUD?

Post by Raybdbomb »

you'd have at least, like, a dollar
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