the mmb doormud license

Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: the mmb doormud license

Post by Raybdbomb »

if you can port doormud to a stand alone server that can run on *nix systems, I might run one ;)



:wstupid:



won't happen fool
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: the mmb doormud license

Post by EvanElias »

if you can port doormud to a stand alone server that can run on *nix systems, I might run one ;)



Definitely will be a good possibility for doormud v1.x. Getting the Windows version done is a higher priority, but definitely might do a *nix port after that :) I'm writing all code with portability in mind these days (clean wrapper functions) and I'm taking a *nix Systems Programming course in the fall... so I'll have all the *nix socket and interprocess communication stuff down hardcore. Plus the third-party libraries I use (SQLite, Mozilla Spidermonkey, OpenDoors) all have *nix versions... so yeah, definitely a possibility.



No chance for porting the current engine (v0.9x) tho... that code is hideous, wasn't meant for porting, and the DOS-to-Windows port was mostly done with like 100 #ifdef's :wahh:
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: the mmb doormud license

Post by syntax53 »

i'm not trying to be a party pooper i sware, but i just don't think we have the bandwidth to do it. if we get our users back where we have about 50-60 users it was like right on the border of being laggy. how much bandwidth in kBytes/user does doormud use? xetox would have the ultimate decision beings it's his stuff though.
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: the mmb doormud license

Post by Raybdbomb »

i dont' plan on having near that amount of users...



another plus to having me run it *cough*
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: the mmb doormud license

Post by Raybdbomb »

aragon: ask evan who it belongs to

raybd BOMB: do you know the answer?

aragon: no

raybd BOMB: k

raybd BOMB: i will then

aragon: cuz i dont know
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: the mmb doormud license

Post by EvanElias »

i'm not trying to be a party pooper i sware, but i just don't think we have the bandwidth to do it. if we get our users back where we have about 50-60 users it was like right on the border of being laggy. how much bandwidth in kBytes/user does doormud use? xetox would have the ultimate decision beings it's his stuff though.



Bandwidth per user in DoorMUD should be less than bandwidth of a user in MajorMud... DoorMUD has a little less output (less flavor/descip text, less attacks per round; but slightly faster rounds) and less input (since it's a non-scripted game), shrug.
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: the mmb doormud license

Post by EvanElias »

aragon: ask evan who it belongs to

raybd BOMB: do you know the answer?

aragon: no

raybd BOMB: k

raybd BOMB: i will then

aragon: cuz i dont know



Ugh, that's kind of a tough question actually...



The original Basic reg was *paid for* by Xetox, but with a *registration form* by Admiral Acid, with a reg'd-to name of Admiral Acid.



The DoorMUD Pro add-on reg was courtesy of Aragon, for Xetox + AA.



So yeah, I'd consider it all co-ownership of Xetox, AA, and Aragon... if all 3 agree to a transfer, then it's cool... but otherwise I'd say prob not, since they all have a group claim to it.
Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

Re: the mmb doormud license

Post by Aragon »

screw it i'll buy u one Ray.
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: the mmb doormud license

Post by Raybdbomb »

i think he likes me mikey
Post Reply

Return to “Anything MajorMUD”