Extra CPS/Token ability

Ldap

Extra CPS/Token ability

Post by Ldap »

Is there any way to have a scroll that uses textblocks to remove cps? My plan is to have an NPC who will sell you a scroll if you are a high enough level for a considerable price. I would like the scroll to add a certain amount to say.. max damage, and take 50 cps. I saw an addcp ability and i assume that will remove cps if used with a negative number.. but how would I go about doing that?



Thanks



(NOTE by MOD: This post was originally the first post in another thread topic that was very similar to this one, in which we merged.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Extra CPS/Token ability

Post by syntax53 »

Is there any way to have a scroll that uses textblocks to remove cps? My plan is to have an NPC who will sell you a scroll if you are a high enough level for a considerable price. I would like the scroll to add a certain amount to say.. max damage, and take 50 cps. I saw an addcp ability and i assume that will remove cps if used with a negative number.. but how would I go about doing that?



Thanks



nope. the addcp ability is reported not to work. maybe someone should test it again, but i'm pretty sure mud even checks the amount of CPs you have when you enter. if it doesn't match your level it throws you into a retrain.
Demosthenes

Re: Extra CPS/Token ability

Post by Demosthenes »

it doesn't test cps upon entrance, just makes sure that your exp matches your level and no stats are above racial max. but you're correct about addcp not doing anything, at least it didn't in 1.1m, and i can't see metro doing anything to change that.
Ldap

Re: Extra CPS/Token ability

Post by Ldap »

nope. the addcp ability is reported not to work. maybe someone should test it again, but i'm pretty sure mud even checks the amount of CPs you have when you enter. if it doesn't match your level it throws you into a retrain.





Figures.. It would be nice though... Another good idea would be some way to trade off extra cps for hitpoints, and then buy stats with hitpoints.. or cps.. one way or the other.. whats goin on with metro? :hump:
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Extra CPS/Token ability

Post by dxpac666 »

I never found anything that worked and I tested many different things. In the end I just told the people to get ahold of me and I'd edit the CP's off of them and give them a token they could turn in for like +1 crits or +1max damage or whatever. Simple enough if you're an op that's at keys a bit... (I never was - they always had to wait a few days to get their tokens)
Ldap

Re: Extra CPS/Token ability

Post by Ldap »

Is there a way to make abilities added in via given item to an npc.. or quest such as AC/Crits/Max Damage? I noticed that DR Hitpoint regen and magic resistance stuck, but some of the others I added dissapeared on exit. I see that in my abilities list my crits still stay at 1.. but I used another quest to add +5 to them and it didnt stick.. same with spellcasting and a few others..

Any ideas?



Thanks



(NOTE by MOD: This post was the original first post in this thread topic.
Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: Extra CPS/Token ability

Post by Sven »

mmm if someone already has a +max dmg modifier, giving them another +max dmg modifier doesn't work. As for cps, you have to hand edit them out.
Kai Shadowbane

Re: Extra CPS/Token ability

Post by Kai Shadowbane »

mmm if someone already has a +max dmg modifier, giving them another +max dmg modifier doesn't work. As for cps, you have to hand edit them out.



as for the max damage modifier, it CAN be done, but you have to be creative with it in the textblocks (note that the hardcoded quests [red dragon, alignment] may interfere, so I'd work around those as well.



and I could have sworn there was an givecp command for tbs, which if so you would only have to put in a negative # (presently NMR is toast on my machine, and I'm just waiting to put in the new hd before I reformat)



e.g.:



givecp -100



(if givecp is the tb command)



-Kai
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Extra CPS/Token ability

Post by syntax53 »

problem with anyting that adds or removes CP in exchange for something else is that when they retrain the CP amount will be reset. when i get a chance i'd like to do some extensive testing on adding abilities myself. i noticed in v1.11p-beta13's release notes it has: "16) Checks for ability flags vs. class/race." ...this may cause problems and may need a dll hack to stop it.
Demosthenes

Re: Extra CPS/Token ability

Post by Demosthenes »

many character abilities are already stripped, notably all of the 2nd quest rewards. for classes 1-15, abilities corresponding to the alignment quest flag will be reset on entry... that is, if a warrior has done the 2nd quest, upon entering his flags will be reset to +1 max damage, with any other abilities given by any other second quest (sc, stealth, etc) reset to 0. this also occurs with the seehidden flag if the user isn't race 13. for new classes, this is handled similarly, in that all abilities given by any 2nd quest are stripped regardless of the align quest flag. another complication is that, as i said in the earlier merged thread, the addcp ability just doesn't work. you can put it on spells, through textblocks, whatever, the game just ignores it. retrains would also definitely be an issue in terms of user abuse, as syn said, since it's quite easy for someone to force a retrain on themselves.
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