1.11p beta 13

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PeterParker
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Joined: Sat Aug 30, 2003 5:00 am

1.11p beta 13

Post by PeterParker »

Any chance that Nightmare will work for the added item slots??
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: 1.11p beta 13

Post by syntax53 »

Any chance that Nightmare will work for the added item slots??



as soon as i get a working copy of it and i can do testing i'll find the added fields. what's nice about this is we know there are no database changes so it'll be easy to implement.
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: 1.11p beta 13

Post by DeathCow »

anyword on when the face and eyes slots will be tweaked into nmr? :)
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: 1.11p beta 13

Post by syntax53 »

i have it done. i just haven't had the time yet this weekend to finalize things.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: 1.11p beta 13

Post by Raybdbomb »

ditto for mmud explorer :P
DeathCow
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Joined: Sat Sep 06, 2003 5:00 am

Re: 1.11p beta 13

Post by DeathCow »

Oh yeah..good call ray
Sean
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Joined: Sat Dec 07, 2002 6:00 am

Re: 1.11p beta 13

Post by Sean »

yea i'd like to implement some bosses for face/eye areas in the new board saturday night :)
Necrosaro420
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Joined: Mon Jan 22, 2001 6:00 am

Re: 1.11p beta 13

Post by Necrosaro420 »

yea i'd like to implement some bosses for face/eye areas in the new board saturday night :)





sigh...shameless plug.
Sean
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Joined: Sat Dec 07, 2002 6:00 am

Re: 1.11p beta 13

Post by Sean »

it worked :)
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