Boink Machine reset soon [Archive] - ForumsHQ

Raiden
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Joined: Mon Nov 10, 2003 6:00 am

Boink Machine reset soon [Archive] - ForumsHQ

Post by Raiden »

The staff of the Boink Machine is planning a reset May 13th, 2004. Resetting to clear inactive players and add in BoinkMud V.1.01. The board will be offline from the 11th-13th to allow for testing and server upgrades.



Creations already in the works for 1.01 --



City of Dread - 70+

Mule pasture - 50+

Path of Bones - 50+

Blood Pools - 60+

Dread Pastures - 70+

Castle of Evengard - 70+





Over 20 new bosses, 200 new items, and 1800 rooms are now in the works.



~Raiden
Raiden
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Joined: Mon Nov 10, 2003 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by Raiden »

City of Evengard has been finished and ready to be put in on the 13th-

Armour shoppe

Weapon shoppe

Mythical items shoppe

Potions Shoppe

Healer

Evengard battlemaster trainer (Level 70+)

Evengard general store





Mule pasture off of Westwall street has been finished -

For years a wealthy peasant family has watched over a flock of mules just outside of Weswall street in Silvermere. The other night, they heard very odd noises and saw flashes of light coming from their mule pasture. Upon investigating, they have discovered that something has gone very, VERY wrong.



3 mule mobs

1 boss

(Attached you will find a good graphical description of the new mule boss!)



Valley of Mist has been finished off of the Dread Pastures.



Tyrants road has been finished off of the Dread Pastures.



_________________________________________________



Still in the works, but on track for the update and reset:



Castle of Evengard

Elven mines

City of Khambhat (100+)



Item's to be stocked in Evengard shoppes and Khambhat Shoppes (editors and ideas still needed)
REX_EVERYTHING
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Joined: Sat Aug 09, 2003 5:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by REX_EVERYTHING »

Im getting ahold of the board to update the armour system so you can all hate me when i ruin the board :hump:
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by dxpac666 »

Im getting ahold of the board to update the armour system so you can all hate me when i ruin the board :hump:





REX you whore. You must be bored ;)
Raiden
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Joined: Mon Nov 10, 2003 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by Raiden »

Lol ---



I was glad when REX said he would work on some items. It's going to be able to help us meet our deadline, which will be great.



What about you Dxpac? Want to put your creative juices to work? ;)



~Raiden
Pike
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Joined: Wed Jan 16, 2002 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by Pike »

What about you Dxpac? Want to put your creative juices to work? ;)





Thats all you need. Sinister based items. :cheesy:
TheDarkOne

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by TheDarkOne »

need to stock quest weapons in a shop
Raiden
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Joined: Mon Nov 10, 2003 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by Raiden »

Nods ~ 50th quest weapons will be in shoppes. Keep the ideas coming, we'll try and fit all of them in for the update and reset on the 13th.



~Raiden
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by dxpac666 »

Lol ---



I was glad when REX said he would work on some items. It's going to be able to help us meet our deadline, which will be great.



What about you Dxpac? Want to put your creative juices to work? ;)



~Raiden





Ha. Nope. I'm "retired". :wordup:
TheDarkOne

Re: Boink Machine reset soon [Archive] - ForumsHQ

Post by TheDarkOne »

what about us spell casters 50th quest spells gonna get put in a shop??
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