abilities prob

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Fingolfin
Posts: 21
Joined: Thu Feb 25, 2010 4:40 pm

abilities prob

Post by Fingolfin »

ok was wondering how to get the game to show me abilities that a user has completed so far?

sys god duncan abilities

User abilities: 127(13) 4(1)



would like it to read out in readable, understandable message?



Finny
dxpac666
Posts: 1241
Joined: Sun Dec 09, 2001 6:00 am

Re: abilities prob

Post by dxpac666 »

Do it while signed in with megamud, that'll tell you what the numbers mean after you run a sys abilities.
Fingolfin
Posts: 21
Joined: Thu Feb 25, 2010 4:40 pm

Re: abilities prob

Post by Fingolfin »

Do it while signed in with megamud, that'll tell you what the numbers mean after you run a sys abilities.



unfortunately I have megamud running and still get the coded message?



Finny
PeterParker
Posts: 95
Joined: Sat Aug 30, 2003 5:00 am

Re: abilities prob

Post by PeterParker »

unfortunately I have megamud running and still get the coded message?



Finny



The problem is that Mega hasn't been upgraded for quite a while, and therefore it won't recognize newer abilities.



Pete
Fingolfin
Posts: 21
Joined: Thu Feb 25, 2010 4:40 pm

Re: abilities prob

Post by Fingolfin »

The problem is that Mega hasn't been upgraded for quite a while, and therefore it won't recognize newer abilities.



Pete



Thanks



Finny
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: abilities prob

Post by syntax53 »

no, it's because you need to have "has mudop access" enabled in the settings.
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