MudRevolution Reset [Archive] - ForumsHQ

Miles
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Joined: Sun Oct 13, 2002 5:00 am

MudRevolution Reset [Archive] - ForumsHQ

Post by Miles »

MudRevolution will be re-opened on April 21st. This includes 2 realms (One a completely new, intriguing style..) Stand by for Details.
erek
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Joined: Sat Nov 15, 2008 1:35 pm

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by erek »

MudRevolution will be re-opened on April 21st. This includes 2 realms (One a completely new, intriguing style..) Stand by for Details.



good to see you again miles friend
Demosthenes

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Demosthenes »

Btw, let's all give it up for textblock 2903, all 9487 parts... 48 unnecessary racechecks, woo. And yes, the new mudrev will be very interesting, i'm letting my imagination run wild with spells for bosses; have fun figuring out how to survive them :P
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by dxpac666 »

Btw, let's all give it up for textblock 2903, all 9487 parts... 48 unnecessary racechecks, woo. And yes, the new mudrev will be very interesting, i'm letting my imagination run wild with spells for bosses; have fun figuring out how to survive them :P





Are you serious? 9487 parts to one text block? I'm about to start re-editing my realm from scratch in O... that seems like a hell of a lot of stuff to go through. What does that block reference?
Demosthenes

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Demosthenes »

it's 4-5 parts, it's the race checks for kuel giving forms. there's no way to tell a textblock to go on if the person it's executed by is not a certain race/class, so instead they decided to write a separate check for each race to get each form. and it's not 48 unnecessary racechecks, it's actually 65. good fun from our friends at metro :P
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by dxpac666 »

Oh, yeah that was a pain in the ass, I remember having to do that before... that's gonna suck to have to do again. fuuuuuuck
Miles
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Joined: Sun Oct 13, 2002 5:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Miles »

MudRevolution is open for Beta Testing. These are the BBS IPs:



mudrevolution.ath.cx

mudrevolution.kicks-ass.net

mudrevolution.kicks-ass.org
Miles
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Joined: Sun Oct 13, 2002 5:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Miles »

MudRevolution is open for Beta Testing to the public for 24 hours. The cave worm is worth 50million. 2 characters per person will be allowed.



These are the BBS IPs:



mudrevolution.ath.cx

mudrevolution.kicks-ass.net

mudrevolution.kicks-ass.org
Hobo_Bill
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Joined: Mon Mar 10, 2003 6:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Hobo_Bill »

and you were complaining about Boink's update thread? lol.. :wstupid:
Miles
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Joined: Sun Oct 13, 2002 5:00 am

Re: MudRevolution Reset [Archive] - ForumsHQ

Post by Miles »

Update: 24 hours to go. Make your account. Plot your Characters now!
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