enigma booties and enigma mittens.
Now that's classy :)
As for the weighting system shown above, I think it's a *great* idea. I don't neccessarily agree with the numbers used (I haven't looked them over too much), but the concept behind it is exactly what *should* be shaping our charts (i.e. I don't exactly know why theivery should be +5, which is saying it's as useful as picklocks, which is also +5.)
I don't know what the consensus is going to be about it, but if you guys honestly sit down and put some thought into it, I wouldn't care if my chart went up, as long as you feel it's bringing more balance to the game. You would have to reevalute after every update, you realize... :) And if you're looking for some opinions, let me know.
Maybe ask a bunch of people you feel will give honest answers not skewed to their current race/class and average them together? Just a thought.
Though, something that would need to be thought about is keeping races/classes balanced through the levels. From what I understand, characters of the same experience *should* be relatively equal, regardless of level. Is this still the way it should work? If not, what is going to keep warriors competitive as levels go up? Right now, from what I gather, at high levels warriors suck compared to, say, area spellers. If you're going to jump warrior's exp charts up, aren't you going to make this difference even greater? Unless, of course, lots of new items are put into the game... shrug, just another though
MorbidBBS MMUD Explorer Data File - 11/12/04
-
splat215
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
Listing the above chart based on most exp to least:
1) Paladin
2) Warrior/Cleric
3) Ranger
4) Mystic/Bard
5) Witchunter/Gypsy
6) Druid
7) Missionary/Ninja
8) Warlock
9) Mage/Priest
10) Thief
This chart seems fundamentally wrong to me in the fact like Apathy mentions, it only seems to work at lower levels but I don't think it scales well. It'll reward the "weak" magic users at lower levels and end up punishing the warrior-types at higher-levels.
The Bard seems ranked too high to me, the mage too low, the witchunter would kick a gypsy ass any day I think, Cleric doesn't seem to hold a candle Ranger ... :ehh: I'm just scratching my head looking at those rankings. If I get bored I'll calculate out our custom classes and add them on there.
Attempting to break down the classes based on abilities is a really, really good idea but I think the formula's need some refinement still. :thumbd:
1) Paladin
2) Warrior/Cleric
3) Ranger
4) Mystic/Bard
5) Witchunter/Gypsy
6) Druid
7) Missionary/Ninja
8) Warlock
9) Mage/Priest
10) Thief
This chart seems fundamentally wrong to me in the fact like Apathy mentions, it only seems to work at lower levels but I don't think it scales well. It'll reward the "weak" magic users at lower levels and end up punishing the warrior-types at higher-levels.
The Bard seems ranked too high to me, the mage too low, the witchunter would kick a gypsy ass any day I think, Cleric doesn't seem to hold a candle Ranger ... :ehh: I'm just scratching my head looking at those rankings. If I get bored I'll calculate out our custom classes and add them on there.
Attempting to break down the classes based on abilities is a really, really good idea but I think the formula's need some refinement still. :thumbd:
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
1/24/2004:
Class table modifications [as voted here (http://www.forumshq.com/showthread.php?t=6404)]:
RogueAdepts -- RAISED the table to 105% from 95%
MageKnights -- LOWERED to 105% from 110%
Skalds -- RAISED the table to 110% from 95%
Oracles -- RAISED the table to 120% from 115%
not voted, but our decision:
missionaries/gypsies -- lowered to 90% from 110%
Item Changes:
Oracles get the arcane tome
Monks get the large silvery cross
RogueAdepts get the "lockpicks"
Shops:
markup -50%
Class table modifications [as voted here (http://www.forumshq.com/showthread.php?t=6404)]:
RogueAdepts -- RAISED the table to 105% from 95%
MageKnights -- LOWERED to 105% from 110%
Skalds -- RAISED the table to 110% from 95%
Oracles -- RAISED the table to 120% from 115%
not voted, but our decision:
missionaries/gypsies -- lowered to 90% from 110%
Item Changes:
Oracles get the arcane tome
Monks get the large silvery cross
RogueAdepts get the "lockpicks"
Shops:
markup -50%
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
enigma booties and enigma mittens
Now that's classy:)
Great ain't it?
Now that's classy:)
Great ain't it?
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
Great ain't it?
yes, that was plat's creativity at work
yes, that was plat's creativity at work
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
Great ain't it?
Now if we could only get you to pay attention to your own board. :)
Now if we could only get you to pay attention to your own board. :)
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
1/25/04:
-anything with a drop% of 1%-9% was raised to 10%
-spectral knight can now be hit with any weapon
-swamp boots are no longer level restricted
misc changes:
-fixed dumb hangup message
-fix help messages for class exp %
-changed repeat textblock display
-anything with a drop% of 1%-9% was raised to 10%
-spectral knight can now be hit with any weapon
-swamp boots are no longer level restricted
misc changes:
-fixed dumb hangup message
-fix help messages for class exp %
-changed repeat textblock display
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
-fixed dumb hangup message
:werd:
:werd:
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
-fixed dumb hangup message
thank god, about time
thank god, about time
Re: MorbidBBS MMUD Explorer Data File - 11/12/04
what was wrong with it? mega could still display it in the convo window. All you do is add 'just disconnected!!!' to globals in the bbs section..