dissappearing hooded traveller [Archive] - ForumsHQ

Post Reply
cynsyn

dissappearing hooded traveller [Archive] - ForumsHQ

Post by cynsyn »

hmm his status is alive , when i goto his room this is what i get

[HP=86]:sys status

Room 315 Map: 1

This room as Area: Max: 0 Current: 0

Min: 30 Max: 30 Group: Group 1 by Number: 0

Room Max: 3 Current: 0 Last Killed: 00:00:00 Delay: 1

No controlling room.

Specific Monster: 249-hooded traveller [1/1]Last Killed: 00:00:00 (RG: 1)

Patrollable

Monsters: 1080 1082 1087

Items: 1091(0) 649(4)

Hidden items: None

Placed items: 1091 1091 1091

Stocking Info for shop 2:



he's not in the room , nore have i found him anywhere yet. anyone have an earthy idea ?
zan
Posts: 0
Joined: Thu Dec 13, 2001 6:00 am

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by zan »

try a cleanup. see if he comes back to his room.
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by DeathCow »

If you use NMR you can just change it from Active 1 to Active 0. That will fix it :0
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by syntax53 »

try a cleanup. see if he comes back to his room.



run an offline recovery as it will delete all the active monsters. the monster is probably somewhere else in the realm because it says it's there ([1/1]).
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by syntax53 »

If you use NMR you can just change it from Active 1 to Active 0. That will fix it :0



yes, but there will then be a duplicate somewhere.
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by DeathCow »

I always thought that when a monster rgened the active number increased by one and that before a monster rgenerates it chks against the active number to tell if there is one presently there. When a monster dies the active number is decreased. But if an error causes the monster to poof then the active number doesnt decrease so the game doesnt know to rgenerate the monster in its proper home. There wont be any reason for the hooded traveler to rgenerate else where, sort of an error, right? So i wouldnt think there would actually be a hooded dude floating about somewhere. Although it probably wouldn't hurt to go ahead and run the recovery. Ah hell i guess it doesnt matter anyway. laugh. nm :0
cynsyn

Re: dissappearing hooded traveller [Archive] - ForumsHQ

Post by cynsyn »

heh , it gend on a recov. was just bewildered that it dissappeared to begin with. ohwells just one of them thangs i guess.
Post Reply

Return to “Nightmare Redux”