Idea: Easier inventory filling [Archive] - ForumsHQ

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Locke Cole
Posts: 142
Joined: Fri Jun 21, 2002 5:00 am

Idea: Easier inventory filling [Archive] - ForumsHQ

Post by Locke Cole »

Right now it's kind of tedious to enter items if you're manually copying a player from one BBS to another (where you don't have access to the DAT's). In other words, a situation where all you have is the backscroll of an 'inventory' output from within the game. It'd be cool if there were a way to paste in your inventory and have NMR automatically fill in all the item slots, and going a step further, if it automatically placed worn items in the appropriate slots. Even further than that, if it'd also accept a 'stat' output and fill in the exp/stats/race and class and so on. =) So really looking for three seperate options--



1) "Paste Character" (a cap that includes both the inventory output and the stat output)

2) "Paste Stats" (a cap that includes just the stat output)

3) "Paste Inventory" (a cap that includes just the inventory output)



For cases where items can't be found that match, perhaps a list of errors should be compiled and shown after the import is complete. (Don't automatically fail because an item can't be found, just skip it and note that the item caused a problem-- in the case of duplicate items with the same name, prompt with some brief info on each item (their item #'s, and maybe some of their stats)).



Anyways, just an ease of use idea, heh.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Idea: Easier inventory filling [Archive] - ForumsHQ

Post by syntax53 »

sounds good, i'll work on it. that is the last thing i need to do with mmud explorer, so i'll have a lot of the code written already.
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: Idea: Easier inventory filling [Archive] - ForumsHQ

Post by Platinum »

Locke comes up with some shit I wouldn't have in a hundred years, and it's a cool idea. Kudos.
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