Ok, we had a realm, 1.1i, and upgraded to 1.1j. Now when we kill somethings the exp is higher the first times we kill it but lower later. IE: The white jelly gave like 10k each (6 peeps) but like only 2250 total the next. Any ideas? Or dark druids were giving 933 each by 6, then they where giving 73. Any ideas, could this be do to the exp multiplier field? Thanks guys!
:wizz: MajorMUD 1.1J
Monster exp changed in J
Re: Monster exp changed in J
Originally posted by Durin
Ok, we had a realm, 1.1i, and upgraded to 1.1j. Now when we kill somethings the exp is higher the first times we kill it but lower later. IE: The white jelly gave like 10k each (6 peeps) but like only 2250 total the next. Any ideas? Or dark druids were giving 933 each by 6, then they where giving 73. Any ideas, could this be do to the exp multiplier field? Thanks guys!
:wizz: MajorMUD 1.1J
Yeah, the field used for the modifier in j was useless in i and it sometimes has random crap in it... Which means monsters that existed before 1.11j was installed are often screwed up. Have fun with it, some monsters are literally hundreds of millions of exp over what they're suppose to be.
Ok, we had a realm, 1.1i, and upgraded to 1.1j. Now when we kill somethings the exp is higher the first times we kill it but lower later. IE: The white jelly gave like 10k each (6 peeps) but like only 2250 total the next. Any ideas? Or dark druids were giving 933 each by 6, then they where giving 73. Any ideas, could this be do to the exp multiplier field? Thanks guys!
:wizz: MajorMUD 1.1J
Yeah, the field used for the modifier in j was useless in i and it sometimes has random crap in it... Which means monsters that existed before 1.11j was installed are often screwed up. Have fun with it, some monsters are literally hundreds of millions of exp over what they're suppose to be.
Re: Monster exp changed in J
So theres a chance that when we kill a monster we will get killer exp??
And after we kill a monster the first time, the exp will be normal?
:wizz: MajorMUD 1.1J
And after we kill a monster the first time, the exp will be normal?
:wizz: MajorMUD 1.1J
Re: Monster exp changed in J
Originally posted by Durin
So theres a chance that when we kill a monster we will get killer exp??
And after we kill a monster the first time, the exp will be normal?
:wizz: MajorMUD 1.1J
Pretty much. Only monsters that were already in the game are effected; newly regenning monsters after j is installed are not effected. The reason being that the old ones were created by an i database and their i stats are still in the active monster database... and a previously garbled field is now experience. A behemoth hellhound is worth 900k. But monsters that regen after j is installed are based on j's databases... so of course they work right.
So theres a chance that when we kill a monster we will get killer exp??
And after we kill a monster the first time, the exp will be normal?
:wizz: MajorMUD 1.1J
Pretty much. Only monsters that were already in the game are effected; newly regenning monsters after j is installed are not effected. The reason being that the old ones were created by an i database and their i stats are still in the active monster database... and a previously garbled field is now experience. A behemoth hellhound is worth 900k. But monsters that regen after j is installed are based on j's databases... so of course they work right.
Re: Monster exp changed in J
I see ;) Thanks.
:wizz: MajorMUD 1.1J
:wizz: MajorMUD 1.1J
Re: Monster exp changed in J
But then again, a lot of the high-exp bosses will give less. Anyone know how to make that NOT happen? Like, a recovery or something?
Re: Monster exp changed in J
Originally posted by Tsunami
But then again, a lot of the high-exp bosses will give less. Anyone know how to make that NOT happen? Like, a recovery or something?
I didn't see any that gave less. Only ones I found are some vampires gave 0 exp. Not Ozrinom though. He was a staggering 630 mill, as opposed to his normal 3. And yeah I'm sure a recovery would stop it since it resets the active monster database.
But then again, a lot of the high-exp bosses will give less. Anyone know how to make that NOT happen? Like, a recovery or something?
I didn't see any that gave less. Only ones I found are some vampires gave 0 exp. Not Ozrinom though. He was a staggering 630 mill, as opposed to his normal 3. And yeah I'm sure a recovery would stop it since it resets the active monster database.