MegaMUD Paths & Loops! [Archive] - ForumsHQ

Shaddow
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Joined: Sat Apr 03, 2004 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Shaddow »

the v1.01 installer i made (http://www.mudinfo.net) has an option to leave your old files there. however, if you don't remove the old files you could end up with a lot of duplicate rooms and such. to get the old file back; uninstall megamud, delete the program directory, and reinstall it. then install winterhawks paths and choose not to delete the files.



p.s. i think you are the first person to complain about the paths in the 1,588 downloads. they aren't perfect, but they are 100x better then the default ones.





No offence Syntax, but the installer is a joke, I never got the POS to work at all. It always handed me one error after another. I wish I hadn't ever installed Winterhawks "new paths" because they royally screwed everything. Including deleting all my custom paths & loops which royally pissed me off. and doing a reinstall is a pain in the ass, and very time consuming.



And the hassle they create are a 100x worse than the minor annoyance that the default paths created.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

No offence Syntax, but the installer is a joke, I never got the POS to work at all. It always handed me one error after another. I wish I hadn't ever installed Winterhawks "new paths" because they royally screwed everything. Including deleting all my custom paths & loops which royally pissed me off. and doing a reinstall is a pain in the ass, and very time consuming.



And the hassle they create are a 100x worse than the minor annoyance that the default paths created.

i find it amusing that you ignore the fact that 1,500 people can get it to work fine and you can't. it doesn't even cross your mind that you might be doing something wrong. even if you reply and say you did everything right, you're wrong. *You are doing something wrong.* period. or there is something botched on your machine, but either way, it's *your* problem.
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Speed »

They worked fine for me and everyone else. What a tool.
warg0ds

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by warg0ds »

i had no problem installing winter hawk paths now my mega dont get lost going to khazzard
TheDarkOne

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by TheDarkOne »

His installer does not erase any custom paths at all how ever the one file is for redoing your DEFAULT file folder and if you had half a brain and read the README file you woulda seen that.
BoOgIeMaN

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by BoOgIeMaN »

anyone have a loop of the diamond mines?
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

Installer and Paths Update available: http://www.mudinfo.net/paths.php
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