MegaMUD Paths & Loops! [Archive] - ForumsHQ

LordZeal
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Joined: Tue Jan 07, 2003 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by LordZeal »

Hmm, I don't really have any paths/loops to post. I only fixed a few of the broken paths, and it looks like Winterhawks patch fixes all those anyway. Only loop I remember making was one down in volcano that I made just to try and get keys to those first two doors. That loop was like 25 steps tho, and not very useful. If anyone wants a specific loop/path thats not in winterhawks pack it might be helpful to post and ask for it specifically and that might encourage someone to make one, or to share a path they made for it and just forgot about.
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Speed »

If anyone wants a specific loop/path thats not in winterhawks pack it might be helpful to post and ask for it specifically and that might encourage someone to make one



A requested paths section on mudinfo would help tremendously I bet.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

A requested paths section on mudinfo would help tremendously I bet.



hmm, i'll see what i can do.
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Speed »

They had that on megamud.net. It never really got updated or anything, but it seemed like it should work. If I've got a path that someone needs and I know they need it, I won't have a problem giving it. Or if someone just gets bored, they can make paths for requested areas.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by syntax53 »

i created an installation program for winterhawk's paths. it cleans out the \Default folder and then the *.mp, *.inf, messages.md, rooms.md, paths.md, and monster.md files from the \Char and \BBS folders, and then installs the updated ones (making a clean install as simple as launching an executable and clicking next a bunch of times).



everyone can grab it from here: http://www.mudinfo.net/index.php?paths



-syn
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by War Hawk »

syn is the man!!
RaMinah

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by RaMinah »

Allo All! :D



:idea:



Possibly some paths specifically for evil chars? such as path sets that take you to the graveyard, boatman, darkwood forest, etc, thru other routes that *avoid* Silvermere, or go under, or around it? Such as thru the sewers, via the Western gate (or the other new smaller gate in the slums) etc.. Any would be highly appreciated! :D



- RaMinah
LordZeal
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Joined: Tue Jan 07, 2003 6:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by LordZeal »

I haven't run Syntax's install yet so this might be fixed by his program, but heres some paths that I've found still fail in the winterhawk pack.



The loop for orc barracks.

Sometimes fails to get from HOD to slums.



I'm going to try some more of the older paths, like in northern forest too see if they still work.
Ldap

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Ldap »

Anyone know where I can find prewritten ganghouse descriptions?
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: MegaMUD Paths & Loops! [Archive] - ForumsHQ

Post by Pantharen »

Here is some neat loops I have for the Barracks, it does the Ogre's and Orc's

Also another one called Warlord Loop, all it does is just loops around the warlord area.

I mostly made Warlord for Lunar, as I pull upwards of 20m p/hr on this loop.



OGRELOOP.mp

OGREORCS.mp

ORCSOGRE.mp

ORCSSLMA.mp

SLMAORCS.mp

These four files are required to get from Silvermere to the Orc Barracks. It'll be called Ogre and Orc Captains Loop.





OBCQLOOP.mp

This file is for the Warlord Loop.



Mega should put all the files under the Darkwood Forest
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