Quests: v1.11n

Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Quests: v1.11n

Post by Platinum »

That's what it is on my board anyway, and I didn't edit anything.



I notice, for some reason or another, whenever I get a new version of mud (seemingly brand new) quite a few things aren't what they're supposed to be...
Pike
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Joined: Wed Jan 16, 2002 6:00 am

Re: Quests: v1.11n

Post by Pike »

Yes it was Neutral.:hump:
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Quests: v1.11n

Post by syntax53 »

Originally posted by Platinum

evilaligned -50 841:goodaligned 29 841:testability 127 6:checkability 127 6:giveability 127 7:giveitem 645:addexp 150000:text 384



That's what 'return' is in 1.11n...



no ..





evilaligned -50 841:goodaligned 29 841:testability 127 6:checkability 127 6:minlevel 10 3245:giveability 127 7:giveitem 645:addexp 150000:text 384





is for v1.11n



sounds to me like someone didn't let their update file run through after upgrading ... :)



--> http://mmb.forumshq.com/forums/showthread.php?s=&threadid=5341
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Quests: v1.11n

Post by Platinum »

Actually, that's not the case;) I imported my text blocks from the 1.11m realm, that's why it messed up..I wish there was a way to exclude quest text blocks from an import/export, cuz that messes up every 1.11n text block for me..
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Quests: v1.11n

Post by syntax53 »

Actually, that's not the case;) I imported my text blocks from the 1.11m realm, that's why it messed up..I wish there was a way to exclude quest text blocks from an import/export, cuz that messes up every 1.11n text block for me..



that's just crazy talk!
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Quests: v1.11n

Post by Platinum »

that's just crazy talk!





Heh, ain't it tho. Thanks for gettin me goin ;)
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