Newest 1.11n Release Notes Here! (8-9-03)
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Necrosaro420
- Posts: 0
- Joined: Mon Jan 22, 2001 6:00 am
Newest 1.11n Release Notes Here! (8-9-03)
+ Version 1.11n - 08/05/2003 +
1) Items given via a NPC should no longer delete from a deathpile or during
cleanup.
2) Adjusted the armour class, damage resistance and encumbrance of a
majority of armour items.
3) When dying in a room with no exits, the game will now attempt to
move your death pile to the previous 20 rooms you traveled, before
sending it to the sysop support chamber.
4) Attached a rubbish removal room to the sysop support chamber.
5) Formulas for backstab combat have been adjusted.
6) Formulas for regular combat have been adjusted.
7) Encumbrance now affects your swings on a sliding scale.
At 50% encumbrance you will swing as normal, with less encumbrance your
amount of swings should increase, with more encumbrance they will decrease.
8) The top list will now display experience gained on and above 10 billion.
9) Formula for the spell wizard knock, and future spells like it have been
adjusted.
10) When a party member is meditating it will now appear when you
check your party status.
11) If you are in a protected room and a monster is with you it will no longer
be able to attack you.
12) Casting detect magic spells upon an item should now correctly
show the item's magical value.
13) The sunstone wristband is now loyal and can not be given or dropped,
if you lost it you can get a new one from Orfeo.
14) The phoenix feather is now loyal and can not be given or dropped,
if you lost it you can get a new one from Morukai.
15) The key for the high level trainer should now regen at it's set time of
once every 6 hours.
16) Guardsmen will no longer teleport you to the guildmaster's chamber.
17) The "bribe guard" command should now work in every jail cell.
18) Added new spells and items
19) Fixed various typos and other reported problems
20) Fixed the unstock all command so items are no longer repopulated in the
shop at cleanup.
21) Ganghouse emblems now provide individual stat bonus' when worn.
22) The gangleader can now create a keyring, which can be given to another
gangmember for creation of ganghouse door keys. Use Deed will create
the keyring. Use Keyring will create keys.
23) Ganghouse vaults that were unpickable should now be pickable by a thief
after it has completed the 4th alignment quest.
24) Modified and added new titles for all classes.
25) The critical hit bonus gained from being quick and deadly is now
based upon your agility.
26) It is no longer possible to be quick and deadly if your encumbrance is
heavy.
27) Some undead monsters are now vulnerable to fire.
28) The disconnect message has now changed from X has just hungup!!! to
X just disconnected!!!
1) Items given via a NPC should no longer delete from a deathpile or during
cleanup.
2) Adjusted the armour class, damage resistance and encumbrance of a
majority of armour items.
3) When dying in a room with no exits, the game will now attempt to
move your death pile to the previous 20 rooms you traveled, before
sending it to the sysop support chamber.
4) Attached a rubbish removal room to the sysop support chamber.
5) Formulas for backstab combat have been adjusted.
6) Formulas for regular combat have been adjusted.
7) Encumbrance now affects your swings on a sliding scale.
At 50% encumbrance you will swing as normal, with less encumbrance your
amount of swings should increase, with more encumbrance they will decrease.
8) The top list will now display experience gained on and above 10 billion.
9) Formula for the spell wizard knock, and future spells like it have been
adjusted.
10) When a party member is meditating it will now appear when you
check your party status.
11) If you are in a protected room and a monster is with you it will no longer
be able to attack you.
12) Casting detect magic spells upon an item should now correctly
show the item's magical value.
13) The sunstone wristband is now loyal and can not be given or dropped,
if you lost it you can get a new one from Orfeo.
14) The phoenix feather is now loyal and can not be given or dropped,
if you lost it you can get a new one from Morukai.
15) The key for the high level trainer should now regen at it's set time of
once every 6 hours.
16) Guardsmen will no longer teleport you to the guildmaster's chamber.
17) The "bribe guard" command should now work in every jail cell.
18) Added new spells and items
19) Fixed various typos and other reported problems
20) Fixed the unstock all command so items are no longer repopulated in the
shop at cleanup.
21) Ganghouse emblems now provide individual stat bonus' when worn.
22) The gangleader can now create a keyring, which can be given to another
gangmember for creation of ganghouse door keys. Use Deed will create
the keyring. Use Keyring will create keys.
23) Ganghouse vaults that were unpickable should now be pickable by a thief
after it has completed the 4th alignment quest.
24) Modified and added new titles for all classes.
25) The critical hit bonus gained from being quick and deadly is now
based upon your agility.
26) It is no longer possible to be quick and deadly if your encumbrance is
heavy.
27) Some undead monsters are now vulnerable to fire.
28) The disconnect message has now changed from X has just hungup!!! to
X just disconnected!!!
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Rust In Peace
Re: Newest 1.11n Release Notes Here! (8-9-03)
Looks good, but I'm sure they'll fuck it up.
Pickable vaults = stupid.
#28 is retarded.
Pickable vaults = stupid.
#28 is retarded.
Re: Newest 1.11n Release Notes Here! (8-9-03)
Originally posted by Rust In Peace
Pickable vaults = stupid.
#28 is retarded.
agreed
Pickable vaults = stupid.
#28 is retarded.
agreed
Re: Newest 1.11n Release Notes Here! (8-9-03)
Yeah..I agree..if all vaults are pickable, whats the point in spending your life savings on a good gh..the guards are harder, but you're still gonna get robbed..
And yes, 28 is retarded..
And yes, 28 is retarded..
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Locke Cole
- Posts: 0
- Joined: Fri Jun 21, 2002 5:00 am
Re: Newest 1.11n Release Notes Here! (8-9-03)
Originally posted by Rust In Peace
Looks good, but I'm sure they'll fuck it up.
Pickable vaults = stupid.
They're only pickable by Thieves who have gotten their quest cloaks. The picklocks required are too high without a blacknight for anyone else to pick, even with picklock enhancing items.
And actually, some of them are pickable in pre-1.11n, it was actually a bug that some were left at 999 picklocks.
#28 is retarded.
Heh, no, "So and so just hung up!!!" is retarded. Who dials into a BBS anymore? You MAY dial into an ISP these days, but you are almost assured to never be directly dialed into a BBS, and with broadband becoming more prevalent, "hung up" loses even more meaning.
Looks good, but I'm sure they'll fuck it up.
Pickable vaults = stupid.
They're only pickable by Thieves who have gotten their quest cloaks. The picklocks required are too high without a blacknight for anyone else to pick, even with picklock enhancing items.
And actually, some of them are pickable in pre-1.11n, it was actually a bug that some were left at 999 picklocks.
#28 is retarded.
Heh, no, "So and so just hung up!!!" is retarded. Who dials into a BBS anymore? You MAY dial into an ISP these days, but you are almost assured to never be directly dialed into a BBS, and with broadband becoming more prevalent, "hung up" loses even more meaning.
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REX_EVERYTHING
- Posts: 0
- Joined: Sat Aug 09, 2003 5:00 am
Re: Newest 1.11n Release Notes Here! (8-9-03)
Yea but the q and d bonus based on agil and encumberance will help out the non plate classes and the plate classes will probably get screwed anyway. Enter the day of the ranger
Re: Newest 1.11n Release Notes Here! (8-9-03)
Originally posted by REX_EVERYTHING
Yea but the q and d bonus based on agil and encumberance will help out the non plate classes and the plate classes will probably get screwed anyway. Enter the day of the ranger
Ranger's DO have a higher exp chart, they should be better somewhere.
Yea but the q and d bonus based on agil and encumberance will help out the non plate classes and the plate classes will probably get screwed anyway. Enter the day of the ranger
Ranger's DO have a higher exp chart, they should be better somewhere.
Re: Newest 1.11n Release Notes Here! (8-9-03)
I sure hope rangers get a boost, the way ac works now I can't bs anything and I get tore up cuz I get hit all the time. I hate to see any class get nerfed, but when a high enuff ac makes you damn near invulnerable something needs to be fixed. I hope N balances things and doesn't make a new god class tho.
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Prince Galahad
- Posts: 0
- Joined: Sat Nov 02, 2002 6:00 am
Re: Newest 1.11n Release Notes Here! (8-9-03)
cool, when can i d/l 1.11n?