MudMania 2

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Trios

MudMania 2

Post by Trios »

Just wanted to let everyone here know about a mildly edited game that I'm starting up tonight, probably at or about 9:00 PDT. Basically, its just 3 new races (all from mud monsters), 2 new classes (mage-1 and druid-2), and 1.5X exp for a slightly faster game. Check out the stats at http://www.mudmania2.kicks-ass.org , and yes, I realize this HTML page is barely better than a txt file, but I wrote it at 4:30 AM after an all-nighter so give me a break :P. One thing I forgot to mention on this page is the natural armor on the mermex, which is the same as kang armor.



Like it? Great, come play. Don't like it? I don't give a damn, cuz I do like it. Don't post about it here, cuz I won't likely be checking back :P.



telnet://mudmania2.kicks-ass.org , mud will open at approx. 9:00 PM PDT. Make your accounts now, original MudMania players already have accounts set up (don't worry, MudMania isn't dying as a result of this!).



Trios
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: MudMania 2

Post by Raybdbomb »

how many chars per ip?
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: MudMania 2

Post by Raybdbomb »

ay mierda get some ansis or at least some globals =\
Trios

Re: MudMania 2

Post by Trios »

I'm thinkin 1 char per IP to start, but I might up it later if it doesnt hog my bandwidth too much, and I'll throw some globals on right now.



Trios
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