New Ganghouses

Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

JUST INSIDE ENTRANCE ROOM



See ENTRANCE ROOM exits for key exit destcription, the rest is set as a normal Ganghouse room
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

GANGHOUSE GUARDIANS

doing this before normal rooms b/c there is information here used in the normal rooms



Number (take note again)

Name - whatever

base/multiplier : 1

Group: Group 27 (this groups it with the other guardians)

Index: anything higher than 109 and less than 9999, no want Inquisitor Fulgore romping through your house (note this number)

Hitpoints: whatever, diamonds are 350

AC/DR: again whatever, diamonds are 50/3

MR: 3x whatever, diamonds are 65

Type: leader

Alignment: Chaotic Evil

Gender: It

Description: whatever you want

Regen Time: 0

Hp Regen: (diamonds are 75)

Follow %: 100

Charm Level: 999

Game Limit: 3x the amount of rooms your GH has

Active: set to 0 initially, the cleanup will fix the natural occuring ones

Energy: 1000 (used in attacks)



[Drop]

Blank



[Spells and Attacks]

set this up as you would as a normal monster, you can use the diamond guardian as a template as you wish (terror? eergh)



[Msg/Abilities]

Move: 2632

Death: 2633

the rest 0

Abilities Section:

185 BadAttk (ganghouse emblem #)

146 MonsGuards (this creature number, so they move to defend each other)

57 SeeHidden 0
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

NORMAL ROOMS



Description: whatever you want per room

Delay: 0

Min/Max Index: the Index number noted from your guardian

Spell: 0

Max regen: 3

Death/Exit Rooms: 0

CmdText: new textblock we will discuss next

Shop: 0

Light: 0

AnsiMap: whatever ansi you have for the area, default is: WCCMAP01.ANS

Attributes: 66

Max Area: 0

Control Room: (The # of your Ganghouse control room)

Room Type: Normal

Monster Type: Group 27

rest are 0, unless you want to put stuff in there
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

NORMAL ROOM TEXTBLOCK (for CmdText)



summon guard:checkitem (deed item #):price (# of copper per guardian) 318:summon (guardian #)|make emblem:checkitem (deed item #):giveitem (emblem item #):message 1889||
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

CONTROL ROOM



same as normal room except:

Max Area: 3x number of normal rooms
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

HEALER ROOMS



Description: whatever you want

Delay: 5

Min/Max Index: 0

Spell: 484

Max regen: 5

Death/Exit Room: 0

CmdText: new text block, see end, it's a long one, I prefer to copy/paste from other GH healer room text blocks and change the # for the deed

Shop/Light/Control Room/Max Area: 0

Ansi Map: see any other room

Attributes: 66

Room Type: Normal

Monster Type: Lair



Everything else is blank
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

VAULT ROOMS



Description: whatever you want per room

Delay: 5

Min/Max Index: 0

Spell: 0

Max regen: 5

Death/Exit Rooms: 0

CmdText: 0

Shop: 0

Light: 0

AnsiMap: whatever ansi you have for the area, default is: WCCMAP01.ANS

Attributes: 66

Max Area: 0

Control Room: (The # of your Ganghouse control room)

Room Type: Normal

Monster Type: Group 27

rest are 0, unless you want to put stuff in there



Note on Exits:



The locked door exits (in and out of the vault) should read:

Type: Key

Item #: Vault Key Item #

Status: 2

diff: -320

time: 1
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

GANGHOUSE SHOP ROOM



Same as vault, except the following:

Shop: Shop # for your ganghouse

Control Room: 0

Room Type: Shop
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

GANGHOUSE SHOP



Name: I prefer Gang House Shop #... (up to 145 is original shops)

Type: Gang House Shop

Class: None

Min/Max Level: 1

Markup: 0%

The stocked items should be blank
Kai Shadowbane

Re: New Ganghouses

Post by Kai Shadowbane »

GANGHOUSE HEALER TEXTBLOCK

Long and annoying, I would suggest you just copy from another ganghouse's healer room textblock and change the deed #



summon healer:nomonsters:checkitem (ganghouse deed item #):price 10000 318:summon 787|buy minor healing:monsters:price 50 318:cast 219:adddelay 5|buy mihe:monsters:price 50 318:cast 219:adddelay 5|buy major healing:monsters:price 120 318:cast 220:adddelay 5|buy mahe:monsters:price 120 318:cast 220:adddelay 3|buy greater healing:monsters:price 200 318:cast 221:adddelay 5|buy grhe:monsters:price 200 318:cast 221:adddelay 5|buy cure poison:monsters:price 1000 318:cast 222:adddelay 5|buy cure:monsters:price 1000 318:cast 222:adddelay 5|buy cure disease:monsters:price 2500 318:cast 223:adddelay 5|buy cdes:monsters:price 2500 318:cast 223:adddelay 5|buy remove curse:monsters:price 5000 318:cast 224:adddelay 5|buy rcrs:monsters:price 5000 318:cast 224:adddelay 5||
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