New fields in Items database [Archive] - ForumsHQ

Locke Cole
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Joined: Fri Jun 21, 2002 5:00 am

New fields in Items database [Archive] - ForumsHQ

Post by Locke Cole »

Not really "new", more like, "recently found".



Using syntax53's existing hex map of the data locations, here's an updated version with the new fields, specifically, look for RUNC, PLAC, GOLC, SILC, and COPC--



0001 0203 0405 0607 0809 0A0B 0C0D 0E0F

0000 #### ?? LIMT ?? ?? ?? ??

0010 0000 0000 0000 0000 0000 0000 0000 0000

0020 0000 0000 0000 0000 0000 0000 0000 0000

0030 0000 0000 0000 0000 0000 0000 0000 0000

0040 0000 0000 0000 0000 0000 0000 0000 0000

0050 0000 0000 0000 0000 0000 0000 0000 0000

0060 0000 0000 0000 0000 0000 0000 0000 0000

0070 0000 0000 0000 0000 0000 0000 0000 0000

0080 0000 0000 0000 0000 0000 0000 0000 0000

0090 0000 0000 0000 0000 0000 0000 0000 0000

00A0 0000 0000 0000 0000 0000 0000 00NN NNNN

00B0 NNNN NNNN NNNN NNNN NNNN NNNN NNNN NNNN

00C0 NNNN NNNN NNNN NNNN NNNN 00DD DDDD DDDD

00D0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

00E0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

00F0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0100 DDDD DDDD DDDD 0000 DDDD DDDD DDDD DDDD

0110 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0120 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0130 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0140 DDDD DD00 00DD DDDD DDDD DDDD DDDD DDDD

0150 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0160 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0170 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0180 0000 DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0190 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

01A0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

01B0 DDDD DDDD DDDD DDDD DDDD DDDD DD00 00DD

01C0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

01D0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

01E0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

01F0 DDDD DDDD DDDD DDDD DDDD 0000 DDDD DDDD

0200 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0210 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0220 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0230 DDDD DDDD DDDD DD00 00DD DDDD DDDD DDDD

0240 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0250 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0260 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

0270 DDDD DDDD 0000 ???? ???? ???? ???? ????

0280 ???? ???? ???? ???? ???? ???? ???? ????

0290 ???? ???? ???? ???? ???? ???? ???? ????

02A0 ???? ???? ???? ???? ???? ???? ???? ????

02B0 ???? 00DD DDDD DDDD DDDD DDDD DDDD DDDD

02C0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

02D0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

02E0 DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD

02F0 DDDD DD00 0000 0000 0000 0000 0000 0000

0300 0000 0000 0000 0000 0000 0000 0000 0000

0310 0000 0000 0000 0000 0000 0000 0000 0000

0320 0000 0000 0000 0000 0000 0000 0000 0000

0330 ???? WGHT TYPE ABL1 ABL2 ABL3 ABL4 ABL5

0340 ABL6 ABL7 ABL8 ABL9 AB10 AB11 AB12 AB13

0350 AB14 AB15 AB16 AB17 AB18 AB19 AB20 USES

0360 ?? COST CLS1 CLS2 CLS3 CLS4 CLS5 CLS6

0370 CLS7 CLS8 CLS9 CLS0 0000 0000 0000 MINH

0380 MAXH AC RAC1 RAC2 RAC3 RAC4 RAC5 RAC6

0390 RAC7 RAC8 RAC9 RAC0 0000 0000 0000 0000

03A0 0000 0000 0000 0000 0000 0000 NEG1 NEG2

03B0 NEG3 NEG4 NEG5 NEG6 NEG7 NEG8 NEG9 NEG0

03C0 0000 0000 0000 0000 0000 0000 0000 0000

03D0 0000 0000 WEPN ARMR WORN ACCY DR GTBL

03E0 STR 0000 0000 0000 0000 0000 RUNC RUNC

03F0 PLAC PLAC GOLC GOLC SILC SILC COPC COPC

0400 0000 0000 0000 0000 0000 0000 0000 0000

0410 0000 0000 ???? ???? ???? ???? 0000 SPED

0420 0000 MOD1 MOD2 MOD3 MOD4 MOD5 MOD6 MOD7

0430 MOD8 MOD9 MO10 MO11 MO12 MO13 MO14 MO15

0440 MO16 MO17 MO18 MO19 MO20 0000 HMSG

0450 MMSG RMSG DMSG 0000 0000

0460 0000 0000 0000 0000 DP/CT 00DS



#### Item Number

NNNN Name

LIMIT Limit in Game

WGHT Weight

TYPE Type

ABL1-20 Ability 1-20 (at least one to 10)

USES Uses

COST Cost (currency defined later)

CLS1-10 class restriction (possibly 1-12 or 13)

MINH Minimum Hit Damage

MAXH Maximum Hit Damage

AC Armor Class

RAC1-10 race restriction (possibly 1-12 or 13 as well)

NEG1-10 negate effects/spells

WEPN weapon type

ARMR armour type

WORN where it's worn

ACCY accuracy bonus

DR damage resistance

GTBL getable

RUNC runic when opened as a container-type item

PLAC platinum when opened as a container-type item

GOLC gold when opened as a container-type item

SILC silver when opened as a container-type item

COPC when opened as a container-type item

SPED speed

MOD1-20 modifier for abilities 1-20

HMSG hit message

MMSG miss message

RMSG read message

DMSG distruct message

DP dropable

CT currency type

DS destroy on death



Note that I added offset guides along the top row and left column to make it easier to find the data in a hex editor. =) You can figure the exact offset by adding the column and row together.



The new fields are used in container type objects (chests, like silverwood chest, steel chest, etc) to determine how much cash to give when the items are opened. As far as I can tell you can only specify the maximum amount, then rely upon probability to ensure that it never/rarely returns low cash amounts. =) Basically the same way monster cash droppings work. I'm not 100% certain on the runic field, but the others are all used by Metro/WCC and the ordering of the fields makes it make sense that runic would come after platinum. =)
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Panterra X »

nice.. u have too much free time ;)
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Panterra X

nice.. u have too much free time ;)



nah, he just makes an effort to help the scene. (not saying you don't panterra, just many others don't)
MrBlack
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Joined: Mon Jan 22, 2001 6:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by MrBlack »

I don't think he is much for helping the scene as just for common knowledge.
Locke Cole
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Joined: Fri Jun 21, 2002 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Locke Cole »

Shrug, some of the conversations in here have aided me, so I thought I'd return the favor. However you label it, that's all I intended.
Demonic
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Joined: Sat Aug 24, 2002 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Demonic »

its appreciated locke
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Tristian »

Locke is cool.. give him a break, at least he is trying to give back to the community :)
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Tristian

Locke is cool.. give him a break, at least he is trying to give back to the community :)



Originally posted by Demonic

its appreciated locke



agreed ... i just wish i would see more of this type stuff from him and other ppl
Demonic
Posts: 0
Joined: Sat Aug 24, 2002 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Demonic »

if i knew anything about anything i would be all over it. but i try to help with what i can.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: New fields in Items database [Archive] - ForumsHQ

Post by Platinum »

Originally posted by Demonic

if i knew anything about anything i would be all over it. but i try to help with what i can.



Heh nod..I try and help Syntax with what I can..but I don't know SHIT about hex or anything...I'm good with nightmare, that's about it=P
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