MajorMUD Formula's Quesion MMud Experts Only
Re: MajorMUD Formula's Quesion MMud Experts Only
i've never heard someone call it CPP, WHY CALL IT THAT WHEN A + is just as easy to make as a P? C++ is how you see it... omfg man, omfg
Re: MajorMUD Formula's Quesion MMud Experts Only
Because when I program C++, my extensions are normally .CPP, as are a lot of peoples. When you sit and program for so long, and you open nothing but .cpp/.h files, and you are doing other things, CPP sticks in your head.
Re: MajorMUD Formula's Quesion MMud Experts Only
i've been coding c++ for 8 years and i've NEVER heard someone refer to the language itself as "cpp" before this :P
generally people don't call a language by its file extensions... I've never heard someone refer to Pascal as "pas" or Perl as "pl" .. :)
generally people don't call a language by its file extensions... I've never heard someone refer to Pascal as "pas" or Perl as "pl" .. :)
Re: MajorMUD Formula's Quesion MMud Experts Only
shrug, I've seen it hundreds of times. It probably has to do also with where you learned to code. I started by myself, then got into a computer science class, and it was referred to as CPP by my teacher. Maybe he had the same teacher or somethin, grin. When talking, it'd be C++, when typing, it'd be CPP.
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Reckless
Re: MajorMUD Formula's Quesion MMud Experts Only
I have never seen it like that or heard to it referred to that way either. I even took a course on c++ one time and the professor never referred to it as anything but c++.
Re: MajorMUD Formula's Quesion MMud Experts Only
This was high school, my teacher was a moron. I was just sayin that some people do refer to it as CPP. It's not many, but there are a couple.
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AdmiralAcid
- Posts: 0
- Joined: Tue Nov 20, 2001 6:00 am
Re: MajorMUD Formula's Quesion MMud Experts Only
Rays mistaken - its clearly Easery, Faster, and people understand when u call it CPP.
Re: MajorMUD Formula's Quesion MMud Experts Only
nonsense
i've opened .h files all the time, never a .cpp file, although cpp makes sense when you talk about it as a file extension...
i've opened .h files all the time, never a .cpp file, although cpp makes sense when you talk about it as a file extension...
Re: MajorMUD Formula's Quesion MMud Experts Only
sooooo .... about those mud formulas ... .. .
Re: MajorMUD Formula's Quesion MMud Experts Only
I think its all a matter of what you code your CPP in <- yes cpp. If you code in borland or some other i suppose cpp doesnt make sense to you.. i personally use ms visual studio and they call it cpp everywhere you look.. as for the formulas heres what i have so far...
Base Exp = (race exp + class exp) * 1000 = The Exp required for lvl 1
For example:
Dwarf Ranger would be: (30% + 250%) * 1000 = 2800 Exp required for lvl 1
Human Thief would be: (0% + 80%) * 1000 = 800 Exp required for lvl 1
Mana is determined from Magic and Level = 6+2*(Magic)*Level, so someone with Ex: Druid-3 magic at L10 has 6+2*(3*10) or 66 mana.
CP Placement Calculations:
10 over base = 10 cps Ie. 1 cp per 1 stat point
20 over base = 30 cps Ie. 2 cp per 1 stat point + previous
30 over base = 60 cps Ie. 3 cp per 1 stat point + previous
40 over base = 100 cps Ie. 4 cp per 1 stat point + previous
50 over base = 150 cps Ie. 5 cp per 1 stat point + previous
60 over base = 210 cps Ie. 6 cp per 1 stat point + previous
70 over base = 280 cps Ie. 7 cp per 1 stat point + previous
80 over base = 360 cps Ie. 8 cp per 1 stat point + previous
90 over base = 450 cps Ie. 9 cp per 1 stat point + previous
100 over base = 550 cps Ie. 10 cp per 1 stat point + previous
CP's Per level
Level 1-10 = 10 cps/per lvl
Level 11-20 = 15 cps/per lvl
Level 21-30 = 20 cps/per lvl
Level 31-40 = 25 cps/per lvl
Level 41-50 = 30 cps/per lvl
Level 51-60 = 35 cps/per lvl
Level 61-70 = 40 cps/per lvl
Total at lvl 55=1175
Total at lvl 60=1350
these are the only ones i can get here.. the rest are at my work.. i guess some guy named Harkle knows the other formula's from what ive heard anyone know of him?
oh and thanks Speed for the info.. its nice to know im not the only loonie person out here thats tried to do it.. my codes not all cpp its a lot of c but its ported for win32 so it has its ups and downs.. so far i havent noticed any big memory leaks.. it definatly has had a couple issues with memory but its got its own dump system.. i think the code i started w/ was merc possibly rom. to be honest ive edited it so much now it looks exactly like majormud.. if anyones interested in helping me with the mud give me an email nolimitsbbs@hotmail.com i could use all the help i could get w/ this project.
Base Exp = (race exp + class exp) * 1000 = The Exp required for lvl 1
For example:
Dwarf Ranger would be: (30% + 250%) * 1000 = 2800 Exp required for lvl 1
Human Thief would be: (0% + 80%) * 1000 = 800 Exp required for lvl 1
Mana is determined from Magic and Level = 6+2*(Magic)*Level, so someone with Ex: Druid-3 magic at L10 has 6+2*(3*10) or 66 mana.
CP Placement Calculations:
10 over base = 10 cps Ie. 1 cp per 1 stat point
20 over base = 30 cps Ie. 2 cp per 1 stat point + previous
30 over base = 60 cps Ie. 3 cp per 1 stat point + previous
40 over base = 100 cps Ie. 4 cp per 1 stat point + previous
50 over base = 150 cps Ie. 5 cp per 1 stat point + previous
60 over base = 210 cps Ie. 6 cp per 1 stat point + previous
70 over base = 280 cps Ie. 7 cp per 1 stat point + previous
80 over base = 360 cps Ie. 8 cp per 1 stat point + previous
90 over base = 450 cps Ie. 9 cp per 1 stat point + previous
100 over base = 550 cps Ie. 10 cp per 1 stat point + previous
CP's Per level
Level 1-10 = 10 cps/per lvl
Level 11-20 = 15 cps/per lvl
Level 21-30 = 20 cps/per lvl
Level 31-40 = 25 cps/per lvl
Level 41-50 = 30 cps/per lvl
Level 51-60 = 35 cps/per lvl
Level 61-70 = 40 cps/per lvl
Total at lvl 55=1175
Total at lvl 60=1350
these are the only ones i can get here.. the rest are at my work.. i guess some guy named Harkle knows the other formula's from what ive heard anyone know of him?
oh and thanks Speed for the info.. its nice to know im not the only loonie person out here thats tried to do it.. my codes not all cpp its a lot of c but its ported for win32 so it has its ups and downs.. so far i havent noticed any big memory leaks.. it definatly has had a couple issues with memory but its got its own dump system.. i think the code i started w/ was merc possibly rom. to be honest ive edited it so much now it looks exactly like majormud.. if anyones interested in helping me with the mud give me an email nolimitsbbs@hotmail.com i could use all the help i could get w/ this project.