Sup guys,
Im working on my own majormud that im coding in CPP and i was wondering if any of you knew any formulas.. i mostly looking for the combat/speed/AC formulas. Ive already got exp/tick regen/cp's/hp per lvl done but i need the others. If someone could give me some ideas on how they got their formulas set up id appretiate it.. net doesnt tell me much.
thanks
late
ghaleon
MajorMUD Formula's Quesion MMud Experts Only
Re: MajorMUD Formula's Quesion MMud Experts Only
You're coding a majormud clone from scratch? That takes a reeaallly long time man... are you coding it as a Worldgroup module, an independent telnet server, or as a door?
Be prepared for a LOT of coding, as a full-scale MUD will be around 15,000 lines of C++... (btw, by CPP do you mean C++ or what?)
Be prepared for a LOT of coding, as a full-scale MUD will be around 15,000 lines of C++... (btw, by CPP do you mean C++ or what?)
Re: MajorMUD Formula's Quesion MMud Experts Only
yea cpp = c++ and its a telnet server ... its a very edited diku/rom code. its actually starting to resemble majormud a lot.. it can be used as sort of a door w/ worldgroup by use of the telnet feature. its a lot of work but hey.. im almost certain its where majormud started (diku). thats where most did. If you could see how much it resembles majormud you'd be suprised.
Re: MajorMUD Formula's Quesion MMud Experts Only
eh i'd say that Diku has a LOT of differences from MajorMUD in terms of overall game system, character development, etc. Modding Diku to clone majormud will be a lot of work, altho certainly less than starting from scratch.
MajorMUD's main influence (imho) is Tele-Arena... as for actual code base, i'm certain majormud is 100% from scratch, no code borrowed from diku or elsewhere.
MajorMUD's main influence (imho) is Tele-Arena... as for actual code base, i'm certain majormud is 100% from scratch, no code borrowed from diku or elsewhere.
Re: MajorMUD Formula's Quesion MMud Experts Only
well in a bout a month ill post the url on here to prove my point.. until then im still lookin for combat/speed/ac formulas
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Ark
Re: MajorMUD Formula's Quesion MMud Experts Only
uhm, the way MMud does things is VASTLY different than the way diku does things... I've coded more than a few diku/rom based muds, the entire system works in a completely different way... I seriously seriously doubt that MMud has a common codebase. Stolen ideas from diku, yes, but it was definately not coded based on it.
- Ark
- Ark
Re: MajorMUD Formula's Quesion MMud Experts Only
Umm... I took ROM 2.4 and turned it over to MajorMUD in under a month. Everything from the layout, to the skills/spells, combat, ticks, the whole nine yards. The only thing I didn't have were formulas. I even got Turbo to send me over (before Nightmare could export) the basic text of all the rooms/spells/textblocks and wrote some code to import them and save them as a readable area. It was quite easy.
Oh, Ghaleon - Majormud is in no way a derivitave of Diku. It's also C, not C++. Unless you got the one copy of the C++ makeover, but if you did, stop now and go get the C, because the C++ has memory leaks out the ass and isn't properly functional.
You can't take the Diku code base and turn it into a WG based game. You'd just have to erase -everything- and start over. There's no way to port it otherwise. Now, changing the Diku code to Majormud code and having it as a standalone telnet server is another story.
Oh, and before I finished my code, and before I released it (I was gonna make it full open source and distribute it), my hard drive decides it doesn't feel like working any more, and I had no hard copy backups. Woot. So I gave up and said fuck it, not a big deal anyway. It was a good learning experience, though. If you need some help on how to do things Ghaleon, lemme know.
Oh, Ghaleon - Majormud is in no way a derivitave of Diku. It's also C, not C++. Unless you got the one copy of the C++ makeover, but if you did, stop now and go get the C, because the C++ has memory leaks out the ass and isn't properly functional.
You can't take the Diku code base and turn it into a WG based game. You'd just have to erase -everything- and start over. There's no way to port it otherwise. Now, changing the Diku code to Majormud code and having it as a standalone telnet server is another story.
Oh, and before I finished my code, and before I released it (I was gonna make it full open source and distribute it), my hard drive decides it doesn't feel like working any more, and I had no hard copy backups. Woot. So I gave up and said fuck it, not a big deal anyway. It was a good learning experience, though. If you need some help on how to do things Ghaleon, lemme know.
Re: MajorMUD Formula's Quesion MMud Experts Only
Originally posted by Ghaleon
Sup guys,
Im working on my own majormud that im coding in CPP and i was wondering if any of you knew any formulas.. i mostly looking for the combat/speed/AC formulas. Ive already got exp/tick regen/cp's/hp per lvl done but i need the others.
can you post your formulas for "exp/tick regen/cp's/hp per lvl" ?
Sup guys,
Im working on my own majormud that im coding in CPP and i was wondering if any of you knew any formulas.. i mostly looking for the combat/speed/AC formulas. Ive already got exp/tick regen/cp's/hp per lvl done but i need the others.
can you post your formulas for "exp/tick regen/cp's/hp per lvl" ?
Re: MajorMUD Formula's Quesion MMud Experts Only
Granted, it is not going to be exact. A difference in formulas is expected, especially when you have nothing to go by but what other people tell you are the formulas.