Remote action/hidden room

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BlackHaze
Posts: 0
Joined: Fri May 31, 2002 5:00 am

Remote action/hidden room

Post by BlackHaze »

I made a remote action room that opens up a hidden exit, but i cant seem to get the exit to rehide.. it's been visible for over 24 hours now hehe.. anyone got some suggestions?



Map 1 Room 9083



S 9083 Remote Action 8622 12 8623 0

E 9090 Hidden 5 -1 8624 8625



everything's fine except for the exit dissappearing. it wont go away. :)
Reckless

Re: Remote action/hidden room

Post by Reckless »

one of the parameters controls that and doors closing/locking....I forget which one it is though. para1 = item needed to open I believe. para3 = picklocks needed to pick. I believe para4 is what controls what you're looking for.
Reckless

Re: Remote action/hidden room

Post by Reckless »

how about you do this....make it a hidden exit and have 1 0 1 1 as the parameters.
Reckless

Re: Remote action/hidden room

Post by Reckless »

bump
BlackHaze
Posts: 0
Joined: Fri May 31, 2002 5:00 am

Re: Remote action/hidden room

Post by BlackHaze »

I played with it a bit, and found out that in the remote action block para2 has somethign to do with time limit.. i chaged it from a 1 and now it dissappears after awhile.. thanks for the input tho
BlackHaze
Posts: 0
Joined: Fri May 31, 2002 5:00 am

Re: Remote action/hidden room

Post by BlackHaze »

Wasted Mansion, Library

You notice bookcase here.

Obvious exits: west



You slightly pull one of the books on the shelf.

The bookcase opens up revealing a hidden passage.



You notice bookcase here.

Obvious exits: secret passage east, west
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Remote action/hidden room

Post by syntax53 »

hey reckless, couldn't you shrink that sig down a wee bit? it takes up like half the screen on my 1024x768 res'd laptop.



-syn
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