WGMan and WinXP Pro

Relorian
Posts: 0
Joined: Tue Nov 12, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by Relorian »

WEll after doing all the things people have told me to do im still no closer to getting wgman to work... everythings been done, repeated total removal, reinstalling... Nothing. I did the attrib thing each time, nothing.... so its lookin pretty grim... i found a way to put mud on the main page, but now i need the walk through with out using wgman to add to the keyrings.... any assistance would be helpful...
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by Speed »

Hit S from your TOP menu. That'l bring you into the remote sysop menu. Key rings are on there, it's simple to do, just go from menu to menu.
Relorian
Posts: 0
Joined: Tue Nov 12, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by Relorian »

I added PAYING to the USER keyring, and it still wont let it into mud... what am i doing wrong.
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: WGMan and WinXP Pro

Post by MrBlack »

Is PAYING your mudder key? I can't remember if thats the default, but it might not be the case here...just a thought.
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: WGMan and WinXP Pro

Post by Panterra X »

go into security and accounting and erase whatever is after 'key required to play game' under majormud
Relorian
Posts: 0
Joined: Tue Nov 12, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by Relorian »

Another quick question, how do i disable webcalls... last time i ran a board i had a lot of Codered infected machines keep hitting my board... luckly it was in a diffrent drive and didnt have access to the windows stuff.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by syntax53 »

Originally posted by Relorian

Another quick question, how do i disable webcalls... last time i ran a board i had a lot of Codered infected machines keep hitting my board... luckly it was in a diffrent drive and didnt have access to the windows stuff.



http://mmb.forumshq.com/forums/showthread.php?s=&threadid=4074
Helmut
Posts: 0
Joined: Mon Dec 24, 2001 6:00 am

Re: WGMan and WinXP Pro

Post by Helmut »

Originally posted by Relorian

THanks for the info about disabling modules. Now i can get rid of the stuff i dont want.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by syntax53 »

Originally posted by Helmut

heh



yeah, i noticed that too. either he forgot about it or doesn't realize that disabling the module will disable it completely.



-syn
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: WGMan and WinXP Pro

Post by Speed »

haha
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