Couple questions. [Archive] - ForumsHQ

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MydKnight
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Joined: Fri Feb 07, 2003 6:00 am

Couple questions. [Archive] - ForumsHQ

Post by MydKnight »

First, one of my testers found an odd problem when fighting a monster. This is a direct, unedited cap. Notice the HPs at the beginning, the end of the cap, and the damage done over the corse of the combat...the math dosent work. There are no status effects that tick damage going on as far as i can tell.



Also here: Sidhe knight, pixie, Unseelie Marauder.

Obvious exits: north, south, east, west, down

[HP=496/MA=318]:fist Sidhe knight

*Combat Engaged*

[HP=496/MA=318]:break

You cast earthfist at Sidhe knight for 222 damage!

The Sidhe knight hurls its chakram at you for 34 damage!

The Sidhe knight attempted to cast confusion at you, but failed.

The Sidhe knight attempted to cast confusion at you, but failed.

The Sidhe knight hurls their chakram at you with their ethereal chakram, but you

dodge!

Sidhe knight casts slow on you.

You feel slow!

The pixie shoots you for 3 damage!

The pixie shoots you for 5 damage!

The Unseelie Marauder hurls its chakram at you for 15 damage!

Unseelie Marauder casts blind on you!

You are blind!

*Combat Off*

[HP=248/MA=302]:



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Second question, hopefully nice and easy. What is the difference between a text block and a message? why have the distinction at all?

------In a related vein, how does the greet text work? From what I can tell, there is a message block that is linked to the actual greet text, but i cant figure what the significance, if any there is behind the "leading" message block



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Third question/issue

When my monsters enter a room you see (for instince) "A southwest walks in from the mad gremlin" The message it is using reads "A %s walk in from the %s" just like several other monsters message strings show.

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And finally...is it best if I do this like one post or in seperate posts?
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Couple questions. [Archive] - ForumsHQ

Post by syntax53 »

#1) no, the math doesn't add up. but are you sure he didn't have some status effect before the fight? i would regard that as a fluke if anything, don't think i've ever heard of damage being done invisibly.



#2) you'd have to ask metro why they chose to use messages and textblocks when they developed the game. as for the the leading blocks -- the way the blocks _usually_ work is the first block would do commands like giveitem, takeitem, etcetc and then the linkto would be the text shown on the screen. since that format still applies for the greet text they just put some random action in the first block that does nothing and links to the one that they want to show the text.





#3) if you browse through the mons and look at the messages, the only monsters that don't have the standard "a %s yada yada from the %s" are ones that don't have a description textblock defined. so i'm gonna guess that your monster doesn't. you would either need to give it a description textblock, or change the move message to "A mad gremlin moves in from the %s"



-syn
MydKnight
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Joined: Fri Feb 07, 2003 6:00 am

Re: Couple questions. [Archive] - ForumsHQ

Post by MydKnight »

By description textblock, what do you mean? Greet text?
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Couple questions. [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by MydKnight

By description textblock, what do you mean? Greet text?



no, look at all the fields on the monster msg tab. one of them is description. description is like nasty, fat, angry, etc.



-syn
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