ok i just wanted to know how the combat rating system and magic system works
like what exactly does combat 2 mean? how much better is combat 3, 4, 5 or 6??!
same with spellcasters
whats Mage 2 compared to Mage 3, or Mage 4
combat and magic users
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NIN
Re: combat and magic users
Combat6 is way better than Combat5
Mage3 is way better than Mage2
i know this dont help you much
Mage3 is way better than Mage2
i know this dont help you much
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Rust In Peace
Re: combat and magic users
Combat rating alters accuracy and # of swings.
Magic rating gives you more mana per level and allows you to learn more spells.
Magic rating gives you more mana per level and allows you to learn more spells.
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Xeeg
Re: combat and magic users
what i wanna know is if giving gypsies like +5 bs acc, +5 stealth, +5% manaregen, is as good as giving cleric combat 4, +5 S.C
Re: combat and magic users
no..clerics are, no matter how you look at it, extremely superior to gypsies..5 mana regen, stealth, and bs accuracy helps less than you think, it barely makes a dent.
In 1.11j+, bs's are extremely more accurate anyway.
+5 stealth is nothing, it doesn't help at all..heh.
Clerics that are combat-4 are awesome..you're better of doing +1 to all classes combat, cuz combat 2 is horrible as compared to the rest.
In 1.11j+, bs's are extremely more accurate anyway.
+5 stealth is nothing, it doesn't help at all..heh.
Clerics that are combat-4 are awesome..you're better of doing +1 to all classes combat, cuz combat 2 is horrible as compared to the rest.
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Reckless
Re: combat and magic users
You'd have to do a lot more than those minor enhancements to make gypsies worthwhile. combat-3 is definitely an improvement they need. +5 stealth? Are you kidding? They get super stealth. +5% mana regen...make it about 30% mana regen, give them some decent weapons or alter the existing ones to be less crappy. That still wouldn't make them as good as clerics...it's the plate the clerics get to wear that really makes them bad now.
Re: combat and magic users
all 1h chars should be allowed 2h..that'd make gypsies and missies w/ high exp charts actually worth their chart.
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Xeeg
Re: combat and magic users
well i dont want to make gypsies and missionaries just like warlocks and clerics with bad armour...
ive been playing my thief, combat 2 so far almost PURE backstabs and it is owning, i decide where to exp depending on how many backstabs it takes per monster and how well they follow... i want the classes to be based around what they are supposed to based around....
how can i even out the backstabbing classes? im not going to make their combat better, because that doesnt fit the point of the class. is there anything i can do to them that would increase their stealthy combat proportinally to a combat increase? as in, increase how good they are per level, rather than like bs min damage +5. its min damage +1 per level... kinda like how upgrading from combat 4-5 would work or whatever
take in mind that this isnt a scripting board, so most sneakers that suck at combat are not walking into a room, bsing then wiffing for like 10 rounds till they get a hit. they walk back out, resneak, then get the other backstab in, which is way faster exp.
this is why i dont want to increase their combat, im trying to increase the classes main strengths.
i also dont want to make them get 2h items or anything for the same reason. I like how the game is set up in their restrictions, to make each class have its own good side and downside
ive been playing my thief, combat 2 so far almost PURE backstabs and it is owning, i decide where to exp depending on how many backstabs it takes per monster and how well they follow... i want the classes to be based around what they are supposed to based around....
how can i even out the backstabbing classes? im not going to make their combat better, because that doesnt fit the point of the class. is there anything i can do to them that would increase their stealthy combat proportinally to a combat increase? as in, increase how good they are per level, rather than like bs min damage +5. its min damage +1 per level... kinda like how upgrading from combat 4-5 would work or whatever
take in mind that this isnt a scripting board, so most sneakers that suck at combat are not walking into a room, bsing then wiffing for like 10 rounds till they get a hit. they walk back out, resneak, then get the other backstab in, which is way faster exp.
this is why i dont want to increase their combat, im trying to increase the classes main strengths.
i also dont want to make them get 2h items or anything for the same reason. I like how the game is set up in their restrictions, to make each class have its own good side and downside