Morbid Doormud....READ [Archive] - ForumsHQ

Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Xetox »

If I am only running sync it will be no problem runnin it from my house, it will have it own dedicated pc and with the games that run with sycn there will be no lag!
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by EvanElias »

yeah, synchronet is definitely a pretty nice package, especially considering the built-in stuff (ftp server, email server, newsgroup stuff, soon even a web message board interface). Customizing the board can take some time, but w/ the most recent versions, you can write bbs modules in JavaScript which is definitely very modern.



As for games... luckily they are cheap... lord ($15), tradewars ($25) are worth picking up, maybe also Barren Realms Elite networked play, and Global War (its like on-line Risk board game).



One of the best doors out there, Usurper, just went freeware and is again being supported by its author after a 5+ year absense. This door is a lot like LORD but is a million times more interesting, it has gang support, computer AI players, hundreds of weapons, 100 levels, lots of class/races etc... like LORD on steroids I guess.



Anyway if you guys need some http download addresses for the above stuff let me know...



If you drop the WG part of the board, it might be hard to keep up activity since majormud is the main draw for people... but w/ some work you can probably maintain decent activity with synchronet, I remember back in the day, Covenant ran a sync bbs that usually had 5-10 lines in use at keys (mostly in dmud), was pretty cool.



You could also allow your sync bbs to be a door server for some other WG board... that way you get your normal sync users (direct telnet) as well as a ton of wg users (via rlogin). Just gotta be careful that the WG board has their rlogin set to add some characters after the user name or something to prevent duplicate user name issues.
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Xetox »

We have thought about that....but you see with it being the mmb game server we dont have to worry bout the wg part, we can draw the users from here and the best part is it will be all legit!!!



I don't know I dont want to get rid of majormud but the lag that it creates is getting old very old!
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Raybdbomb »

... i do want to get rid of majormud



mud is teh suxx0r



BOO
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Raybdbomb »

ooh doormud come hither



i'm bored
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Xetox »

yea yea prolly this weekend
Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Aragon »

thats what you said last weekend...
Helmut
Posts: 592
Joined: Mon Dec 24, 2001 6:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Helmut »

he'll probably say it next weekend, too
NIN

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by NIN »

MORBID looks DEAD

wish i could connect
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Morbid Doormud....READ [Archive] - ForumsHQ

Post by Raybdbomb »

GET



IT



DONE!!! (damn you)
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