F*ck Majormud, this game is for us! [Archive] - ForumsHQ

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zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by zan »

This was about the coolest thing I ever saw.....



You recite an incantation...

You cast frost blast on mad dwarf leader for 11 damage!

Mad dwarf leader mines at your skull for 8 damage!

[ HP:39 SP:7 MF:23 ] [65%]: fb

You recite an incantation...

You cast frost blast on mad dwarf leader for 8 damage!

Mad dwarf leader mines at your skull for 5 damage!

[ HP:34 SP:5 MF:23 ] [40%]: fb

You recite an incantation...

You cast frost blast on mad dwarf leader for 6 damage!

Mad dwarf leader swings at you with his mining pick, but misses.

[ HP:39 SP:7 MF:23 ] [40%]: fb

You recite an incantation...

You cast frost blast on mad dwarf leader for 9 damage!

Mad dwarf leader snorts some kind of white powder and cackles madly!

[ HP:39 SP:5 MF:23 ] [12%]: fb

You recite an incantation...

You cast frost blast on mad dwarf leader for 8 damage!

Mad dwarf leader is dead!

You gain 45 experience points.

You take 3 gold coins from the corpse.





and I quote... Mad dwarf leader snorts some kind of white powder and cackles madly!





The dwarf leader is sniffin LINES!!! No other text based game have I ever saw that...



Thats just so damn cool :D





Zan
Rust In Peace

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by Rust In Peace »

I wouldnt mind Doormud so much if I didn't have to attack every round.
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by zan »

Play a warrior they auto attack after one round, if your casting spells then you need to type that in
Rust In Peace

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by Rust In Peace »

If a class can't cast spells, I won't play it.
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by zan »

try a paladin then :D there are plenty of options in the game
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by EvanElias »

Originally posted by zan

and I quote... Mad dwarf leader snorts some kind of white powder and cackles madly!





The dwarf leader is sniffin LINES!!! No other text based game have I ever saw that...



Thats just so damn cool :D





Grin... do a look at the mad dwarf leader too, he has an odd text description too, hehe



There's also an "illegal narcotics" item that you can buy in the Arcadia Slums, it boosts your stats but makes you fumble. In beta it also cracked out your display so that every line of text came up in a random color, but that got tedious and overly-irritating to play so I took it out ;)



DoorMUD: Mudding for stoners, by a stoner. :thumbu:
EvanElias
Posts: 375
Joined: Mon Jul 05, 2010 12:42 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by EvanElias »

Originally posted by Rust In Peace

I wouldnt mind Doormud so much if I didn't have to attack every round.



Standard attacks have auto-combat, as do monk/gladiator martial arts attacks...



The reason most spells don't, is that the combat spells aren't designed the same way as MajorMud's. Whereas in MajorMud, a mage/priest/etc would want to cast their combat spell *every round*, in DoorMUD you usually don't want to do that. The damage spells hit for a LOT more than standard attacks but also use a lot of SPs... so you usually only want to use them 1 or 2 times against a given monster, unless you're doing PvP or a boss-kill (or unless you don't mind waiting a LOT of time for SP regen ticks)



There are some spells that are designed for use every-round though (like lightning bolt), and these ones DO indeed have autocombat.
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by Speed »

You wanna check out mudding for stoners try badtrip.moonblade.com port 7778. It's ROM based. Just try it, it's pretty fun. It's called Bad Trip.



-edit-

Not trying to dis Doormud, tis a bad ass game. Just relating back to the subject of stoner mud.
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by zan »

I tried to check out that stoners game and the thing wouldnt let me in, It wanted a uname so I put one in and it said wrong! and disc. me so I typed in "new" next time and BAM! same thing. Damn stoners...
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: F*ck Majormud, this game is for us! [Archive] - ForumsHQ

Post by Speed »

You don't type new. You type a name that you want. You can't have numbers, it has to be at least 3 characters, etc...
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