The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by War Hawk »

The UnderGround TreeHouse is OPEN !!



Where: telnet://treehouse.kicks-ass.org



When: RIGHT NOW!!



Why: From the creator of the UnderGround BBS, I bring you the new UnderGround TreeHouse.



What we have to offer:



2 USERNAMES PER IP ADDRESS



Fu-Globals



Awesome Custom Ansi's



MajorMud v1.11i (w/ v1.11i dll, NOT those v1.11i fakes!)





Several New Areas (300+ Rooms added)

PVP set to 9 Levels

12x EXP (Depends on Monster)

3 Level EXP Stacking

Town Portal System added (40+ Rooms)

1 New Class Fully Questable

Upgraded Races (+50 to all stats)

NO Sys GOTO or Sys MAP

NO Universal Trainer

Limited Items (Gives PVP a meaning again)



Farwest Trivia





Possible Tournies prizes in the future for enhancements to a mud char.





Future Plans:





New Quest (Hours of gameplay to complete)

New Monsters (30-40)

New Areas (300+ rooms)

New Town (item required to enter, obtained from quest) (300+ rooms)

New Items (10-20)

New Races

New Classes

When you are a 1 man team... things take time!





More Information at:



The Official UnderGround TreeHouse Forums (http://forums.ugbbs.kicks-ass.org)
cane_22
Posts: 0
Joined: Wed Oct 03, 2001 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by cane_22 »

Well it seems that me and Zan rerolled and it crashed sorry guys



But I give you props on the add :thumbu:
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by War Hawk »

what did you reroll into?
cane_22
Posts: 0
Joined: Wed Oct 03, 2001 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by cane_22 »

well i was the new race then I went to reroll and when I typed it it crashed... came back up and I was making a dwarf warrior and it crashed again:cry:
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by War Hawk »

I am fixing the text blocks... just need to get nightmare to compile an update... WHICH its not doing... mother fucker.... BAH!!
cane_22
Posts: 0
Joined: Wed Oct 03, 2001 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by cane_22 »

so how long we talking?
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by War Hawk »

Got syntax helpin with figurin out whats up with nightmare... so hopefully soon!
The Ghost
Posts: 0
Joined: Thu Oct 25, 2001 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by The Ghost »

damn, now aint that a bitch..
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by Platinum »

Abyssybitch hit me up on AIM..
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: The UnderGround TreeHouse is Open! [Archive] - ForumsHQ

Post by Panterra X »

MajorMud v1.11i (w/ v1.11i dll, NOT those v1.11i fakes!)



not that it matters... the outcome is the same... unless you got

it hacked to allow monsters... if thats the case hook us up.
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