MudView: One stop MajorMud Viewer

Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by Speed »

grin, even with all your checkbox things, I still think my way would be easier for people to work. Maybe not easier to code, but easier for people to work. Well, easier for me to work, just because I came up with it and it seems cool. Shrug. Checkboxes, titles, whatever, as long as the feature is implemented.
Rust In Peace

Re: MudView: One stop MajorMud Viewer

Post by Rust In Peace »

Is it down right now? I can't connect.
gator

Re: MudView: One stop MajorMud Viewer

Post by gator »

i think its down
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

yeah it was down most of the night :( but it should be back up now ;)
Rust In Peace

Re: MudView: One stop MajorMud Viewer

Post by Rust In Peace »

Oh btw, I found a mistake on there..



Rakshasha's cast ebol (like they did since they were first put in), but according to mudview, they don't.. I went there today hoping for some easy exp, and almost got killed cuz w/ the mr changes, their ebol's actually hurt now.



Dunno if it's a database-wide problem or just limited to rakshasha's.. but it looks like you weren't able to grab and list all the monster attacks on this one..
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

well I will look into it... but uh.... according to the db thats all the info I got.... make sure yer viewin the right DB data cuz there are 3 to choose from ;)



good to know that people are actually usin it :)
Rust In Peace

Re: MudView: One stop MajorMud Viewer

Post by Rust In Peace »

Hey, it's like someone told you in the beginning.. if you build it, they will come. :)



Mudview is the most complete db on the web, as well as pretty much the only full 1.11k db.



Personally, I like how turbo has his page set up.. I hate clicking so much. You should show all of the basic information in a list, and then, if someone wants more exact details, then they'd have to click on the item/monster link. It'd rule if you made it show more information off the top.. :)



Oh, and another thing I found.. in color customization, it didn't let me select a color by just clicking on it in the multi-color selecting window. Had to manually put in the numbers, which made pressing on the "colors" button useless.
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

yeah... I threw something up there for the color selection.... I am going to be re-working that when/if I can figure out how to make it selectable when you click on it.... I agree, it would be really slick.. I'll have to hone in on my javascript skills a little more... :)
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by Speed »

Personally, I like how turbo has his page set up.. I hate clicking so much. You should show all of the basic information in a list, and then, if someone wants more exact details, then they'd have to click on the item/monster link. It'd rule if you made it show more information off the top..



Read above for my suggestion that he is working on. It will encompass this.
Rust In Peace

Re: MudView: One stop MajorMud Viewer

Post by Rust In Peace »

Cool.
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