MudView: One stop MajorMud Viewer

War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

MudView: One stop MajorMud Viewer

Post by War Hawk »

I think its time to make a thread named whats it named!



MudView v0.08a (http://mudview.morbidfascinations.org)



All v1.11i and v1.11j (NEW) data

What you can view:



Shops

Monsters

Items (all of them)

Armour

Weapons

Classes

Races

Spells (currently working on)

---------------

Alpha-jumping

User Profiles

-- Allows for changing a few things around the site for personal preference





if I missed anything.... well shoot me! My brain is toasty right now...
Reckless

Re: MudView: One stop MajorMud Viewer

Post by Reckless »

be nice when most of the info is actually accurate ;) Items (Armor & Weapons) is about all ya need for now in J anyways
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

the info I have is as accurate as it gets... its directly taken from the dats.. which are directly gotten from Syntax.... he's working like a mo fo tryin to get everything up to date on all that shiznat... when nmr gets updated to work 100% with version j.. then my page will reflect that data... as I said, thats how the data is... if there is problems... let me know :)
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

few more minor updates.... spells are coming along nicely on the dev server :D
Blunt
Posts: 445
Joined: Sat Aug 03, 2002 5:00 am

Re: MudView: One stop MajorMud Viewer

Post by Blunt »

one small thing. if i am looking at items then i switch to weapons and choose letter s or whatever then i click on 1-handed blunt it should stay with s's not go back to a.



not bitching just trying to help
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by syntax53 »

Originally posted by War Hawk

directly taken from the dats.. which are directly gotten from Syntax



the monsters should be accurate now. and as far as I know (no one has informed me otherwise yet) the formatting of everything else is the same (except textblocks, which is irrelevant here), so the data should be accurate.



-syn
Blunt
Posts: 445
Joined: Sat Aug 03, 2002 5:00 am

Re: MudView: One stop MajorMud Viewer

Post by Blunt »

the .dats look close enough to right to fit what i need
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

well it could stay with s....
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

New Address for MudView... yeah yeah I know its been movin all over the place!!



http://mudview.mudinfo.net



Check it out!! Sorry, the guest account is turned off right now... only registered users can view the information... but keep in mind, registration isn't turned off... wink wink so what are yah waiting for!!



The One Stop Shop for MajorMud Data is open ONCE again!
War Hawk
Posts: 1013
Joined: Thu Mar 07, 2002 6:00 am

Re: MudView: One stop MajorMud Viewer

Post by War Hawk »

Everything is up and running... guest account is activated (no need to logon to view data)



Shannon has decided to completely ignore me with anything I send to her... as well as deleting my posts on there forums...



SO... lets get this show on the road.... lemmi know what ya'll think about it... if there are ANY issues... and I mean ANY issues... PLEASE let me know.. spells are almost completed, they are just being rough right now...



I'll keep yall posted as I get stuff worked out.... also if anyone wants to make some images... of like armour... rings... etc to liven up the various pages... I'll be more than happy to add them and give yah credit on the site....



Have a wonderful day!
Post Reply

Return to “General Nonsense”