Nightmare and v1.11J [Archive] - ForumsHQ

Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Platinum »

Ahh, true. They could..but the only difference is its a "cracked" version of the one they gave out..



Though conjures aren't too important, that is if the sysop doesn't mind taking the BBS down constantly to put items on players...lol=P
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Atma »

Originally posted by Platinum

Ahh, true. They could..but the only difference is its a "cracked" version of the one they gave out..



Though conjures aren't too important, that is if the sysop doesn't mind taking the BBS down constantly to put items on players...lol=P



It may be just a "cracked" version of the distrubted one, but it's quite a different matter for someone with the source code to add commands than it is for a hex editor.



As for the taking the BBS down, no they don't. All the player needs to do is exit to the main menu while the sysop makes the changes and then come back in after the changes are saved in nightmare. I've done it like 40 times in j.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Platinum »

Ahh..I wish there was a beefed 1.11j realm up..I was doing this legit one with Cercio and I became extremely bored:(
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Atma »

Originally posted by Platinum

Ahh..I wish there was a beefed 1.11j realm up..I was doing this legit one with Cercio and I became extremely bored:(



Patience, young jedi.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Platinum »

lol..yeah..then again, I suppose that'll never happen if Izak's "hopes" happen...he hoped to get 1.11k out first week of the new year..hah..we'll see.
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Atma »

Originally posted by Platinum

lol..yeah..then again, I suppose that'll never happen if Izak's "hopes" happen...he hoped to get 1.11k out first week of the new year..hah..we'll see.



I have no doubt that 1.11k will be out within the first week.



.....



Whether it causes more problems than it fixes is another matter, though.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Platinum »

Heh true. I wouldn't be too surprised I guess - after all, 1.11k is only a bug fix patch, no?
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Atma »

Originally posted by Platinum

Heh true. I wouldn't be too surprised I guess - after all, 1.11k is only a bug fix patch, no?



Yes, and we all remember how well their mod 8 bug fix patch worked.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Platinum »

Heh..I just hope something happens soon..because I'm getting bored with the game...I figure, a new combat system will make playing the game altogether a bit different.
Tsunami
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Joined: Tue Jul 31, 2001 5:00 am

Re: Nightmare and v1.11J [Archive] - ForumsHQ

Post by Tsunami »

I think they've always distributed a separate .dll from the one used on metroboards, the only reason sys edit ever got out was someone stole it from a metro board. But do sys mon and sys debug still work?
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