Howdy.. just loaded up this Nightmare Redux program and wanna say good job, it's really neato ;) Haven't given it a thorough testing yet, like i can't seem to find the spell formulas and such.. but I like it. If you have any unknown variables you can point me to I might be able to help, otherwise thanks for creating such a nice program :)
PS - Looking forward to a version with 1.11j exp multiplier in ;)
Nice program [Archive] - ForumsHQ
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Prince Galahad
- Posts: 0
- Joined: Sat Nov 02, 2002 6:00 am
Re: Nice program [Archive] - ForumsHQ
heh
nightmare rules
i made so many mods
believe me
yall are gonna shit yourself when you see my hexed board
some things that you guys can drool at is 5x exp
no limiteds
no lvl restric
3 new class's and race's with questors
and to make you drool more
i added a suped up race called Saiyan
trust me
you will want him
i also edited some items
and the races and class's to perfection
all have crit bonus
and shadow form
and some other shit
but im not gonna get into it
nightmare rules
i made so many mods
believe me
yall are gonna shit yourself when you see my hexed board
some things that you guys can drool at is 5x exp
no limiteds
no lvl restric
3 new class's and race's with questors
and to make you drool more
i added a suped up race called Saiyan
trust me
you will want him
i also edited some items
and the races and class's to perfection
all have crit bonus
and shadow form
and some other shit
but im not gonna get into it
Re: Nice program [Archive] - ForumsHQ
I had a nice long post for you, but I accidentally clicked reset form instead of submit reply, so screw it. Was just gonna let you know that all that stuff is on other boards, like Lunar has had Saiyans for a while (except Seph spelled them wrong... grin)
Re: Nice program [Archive] - ForumsHQ
Originally posted by Tsunami
Howdy.. just loaded up this Nightmare Redux program and wanna say good job, it's really neato ;) Haven't given it a thorough testing yet, like i can't seem to find the spell formulas and such.. but I like it. If you have any unknown variables you can point me to I might be able to help, otherwise thanks for creating such a nice program :)
PS - Looking forward to a version with 1.11j exp multiplier in ;)
thanks ... yeah there is stuff you can look for. I made hex maps that are posted on mudhex. anything that has 0000 or ???? is unknown. they are probably very minor things that dont really matter .... but if the data is there i'd like to know what it is and make it editable by nightmare. (i can't just make it all editable because you need to know how many bytes of data are for which pieces of information).
the biggest thing I can think of that I wanted to look for but haven't gotten around to is monster item drop info. I'm sure somewhere, probably in the monster file, it stores how much of a particular item has been dropped. i'd like to find that info and put it into NMR.
hex maps (http://hexedit.morbidfascinations.org/hex_maps/index.htm) (look under mod 9)
-syn
Howdy.. just loaded up this Nightmare Redux program and wanna say good job, it's really neato ;) Haven't given it a thorough testing yet, like i can't seem to find the spell formulas and such.. but I like it. If you have any unknown variables you can point me to I might be able to help, otherwise thanks for creating such a nice program :)
PS - Looking forward to a version with 1.11j exp multiplier in ;)
thanks ... yeah there is stuff you can look for. I made hex maps that are posted on mudhex. anything that has 0000 or ???? is unknown. they are probably very minor things that dont really matter .... but if the data is there i'd like to know what it is and make it editable by nightmare. (i can't just make it all editable because you need to know how many bytes of data are for which pieces of information).
the biggest thing I can think of that I wanted to look for but haven't gotten around to is monster item drop info. I'm sure somewhere, probably in the monster file, it stores how much of a particular item has been dropped. i'd like to find that info and put it into NMR.
hex maps (http://hexedit.morbidfascinations.org/hex_maps/index.htm) (look under mod 9)
-syn
Re: Nice program [Archive] - ForumsHQ
damn galahad i just shit myself
Re: Nice program [Archive] - ForumsHQ
lol....hell we made like 10 new classes and races in one night!
Re: Nice program [Archive] - ForumsHQ
Hex mapping.. yick, this is annoying.. I've never tried anything like this before. My first discovery, which you've probably already found, is that your first ?? unknown variable in monsters is multiplied by the exp field in 1.11j to make exp greater than 65k :)
Re: Nice program [Archive] - ForumsHQ
Originally posted by Tsunami
Hex mapping.. yick, this is annoying.. I've never tried anything like this before. My first discovery, which you've probably already found, is that your first ?? unknown variable in monsters is multiplied by the exp field in 1.11j to make exp greater than 65k :)
ehhh, you sure about that? there would be absolutely no reason for it to be like that since the data type in the monster dat for a monster is an unsigned long integer value (meaning that it can have a value from 0 to 4,294,967,295).
-syn
Hex mapping.. yick, this is annoying.. I've never tried anything like this before. My first discovery, which you've probably already found, is that your first ?? unknown variable in monsters is multiplied by the exp field in 1.11j to make exp greater than 65k :)
ehhh, you sure about that? there would be absolutely no reason for it to be like that since the data type in the monster dat for a monster is an unsigned long integer value (meaning that it can have a value from 0 to 4,294,967,295).
-syn
Re: Nice program [Archive] - ForumsHQ
I believe the number between MR and EXP is backstab defense, and I think the ?? unknown after 'talk text' is charm resistance.
Re: Nice program [Archive] - ForumsHQ
Yeah but they only left so much room for exp so that field only goes up to 65k, they woulda had to either move it or do what they did, multiply it by the field i mentioned.