Universal Modifier~ [Archive] - ForumsHQ

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darcnes

Universal Modifier~ [Archive] - ForumsHQ

Post by darcnes »

Would be good to add an option to increase/decrease divide/multiply etc... the magic levels. e.g: 'mage +3' 'priest -1' 'druid *2' .. but then have a 'all magic =2' .. this is sort of in response to the debate a while back about creating new magic categories, by using the fields that aren't currently used (mage-1, druid-2, bard-3) but in doing so.. needing to up the magic level required to use the vast majority of spells already in the .dat (so that the new magic class cant use those as well)





Although on thinking about it, it might be necessary to divide the magic levels down to singles to get it to work~ mage1 + 1, priest2 - 1... that sort of thing.. cause if you did mage =2 (w/o specifying which level) you'd have a lot of mage3 spells as mage2 all of the sudden.. likewise if you did mage +1, you'd have a lot of mage2 and mage3 spells unusable by their intended classes.:ehh:
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Universal Modifier~ [Archive] - ForumsHQ

Post by dxpac666 »

I think you're trying to make it more difficult than it is.
darcnes

Re: Universal Modifier~ [Archive] - ForumsHQ

Post by darcnes »

Id thought it would be easier to just have 3 or 4 qualifiers, but it wouldnt even be worth having unless you could separate it all the way down =\
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Universal Modifier~ [Archive] - ForumsHQ

Post by syntax53 »

yeah, this isnt really possible because of all the options you would need. there are a lot of spells and stuff that you wouldn't want to modify (like ones that monsters use). there also isn't a range of records that you could specify to do it on, so you would first have to check to see if the record is mage-1, druid-2, or w/e first. then you would need to somehow figure out if it's a user spell or not. there is just way too much going on there to make it fullproof.



-syn
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: Universal Modifier~ [Archive] - ForumsHQ

Post by Atma »

How about flags? Like the ability to change like the 1st of 5th or whatever flag on every monster/item/spell/whatever?



Damn, or better yet, to set all of a certain flag to 0... Spellimmu is the most retarded thing in this game, I swear. They make a shitload of classes pay in exp for slow/confusion/ect. spells and mages are about the only ones that can do it because roomers ignore spellimmu.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Universal Modifier~ [Archive] - ForumsHQ

Post by Platinum »

I know how to have a new spell class..it's not a new spell class but it's got spells nothing else w/ the same magery can use=P
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