How about an "auto connect" button? [Archive] - ForumsHQ
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Necrosaro420
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- Joined: Mon Jan 22, 2001 6:00 am
How about an "auto connect" button? [Archive] - ForumsHQ
How about a option to turn on and off overlaping when using the "map" feature. It would be alot easier than having to draw up a map, using keys to make map, then going back and editing in exit's to the places that dont connect when they overlap.
Re: How about an "auto connect" button? [Archive] - ForumsHQ
I don't follow you, explain a little more please.
Re: How about an "auto connect" button? [Archive] - ForumsHQ
I think he means what has been suggested before... putting somewhat of an internal map into Nightmare so when you draw your maps, if you were to go N E S W the west would automatically join up with the north instead of having to tell it to link to that room. That would probably require tons of coding though. I don't know, you're the man. You do what you can, its an awesome program regardless.
Re: How about an "auto connect" button? [Archive] - ForumsHQ
nod..it is sooo aggrivating when you make a big area cuz you have to keep going back and fixing all the exits..i stopped makin shit over that.
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Necrosaro420
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- Joined: Mon Jan 22, 2001 6:00 am
Re: How about an "auto connect" button? [Archive] - ForumsHQ
yeah, I mean what dx said hehehe
Re: How about an "auto connect" button? [Archive] - ForumsHQ
whenever i make areas i draw them out on paper first. as i am walking around creating it, i write the room numbers of the intersections down. then when i come to that interesection again with a cross-street, i uncheck the auto-create new, have it select an existing room, and punch in the corresponding room number. i see what your saying though. right now i wish i could figure out a way that i could even draw the map on the screen, let alone keep track of where you are going.
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Panterra X
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- Joined: Thu May 30, 2002 5:00 am
Re: How about an "auto connect" button? [Archive] - ForumsHQ
always plan your areas and map them out in notepad or
graph paper etc... there was no way in hell i could possibly
make Waterdeep without doing that..
Waterdeep Map (http://omc.darktech.org/waterdeep.txt)
i also made a map of the same thing but numbered.. before i
even thought about adding a room.. (turned out to be about
1000 rooms)
graph paper etc... there was no way in hell i could possibly
make Waterdeep without doing that..
Waterdeep Map (http://omc.darktech.org/waterdeep.txt)
i also made a map of the same thing but numbered.. before i
even thought about adding a room.. (turned out to be about
1000 rooms)