Ok, I know I've asked some people what these mean already, but I'm going to list the fields, and if someone could tell me what each does so I can copy it and have a record, I would greatly appreciate it. Just tell what each does to the room, and give an example if possible.
Delay - ?
Min Index - ?
Max Index - ?
Spell - ?
Max Regen - ?
Death Room - ?
Exit Room - ?
Cmd Text - ?
Shop # - ?
Light - ?
Attributes - ?
Max Area - ?
Control Room - ?
Room Type - ?
Monster Type - ?
Like I said, I know what a few mean already, such as the indexes, the Control room, etc..but if I had it all together and written out it would be much easier..or if anyone knows where it's already written out? The help files in Redux are useless (no offense syntax) but they don't tell much..
Also, please state which ones I need to set for only the control rooms, and which I need to set for only the other rooms..if there is anything, that is.
Editing Areas - Index [Archive] - ForumsHQ
Re: Editing Areas - Index [Archive] - ForumsHQ
I'll do my best.
Delay = monster regen time in that specific room. 0 is instant regen.
Min Index = The minimum monster index number that will regen in that room, refers to which Monster Type (see below) youhave the room set for.
Max Index = The maximum monster index number.
Spell = Any spell that is set to cast when someone walks in the room. Such as the sandstorm in the desert, or frenzy near the sysop trainer.
Max Regen = How many monsters regen in that room.
Death Room = A specific death room other than the "Death Rooms" MajorMud has assigned as the default, such as Halls of the Dead, etc. I am only assuming this.
Exit Room = No freakin clue.
Cmd text = A message or text block (not sure which) that a user must do to trigger something in that room. Not for exits like "pull lever", that's in the Exits screen.
Shop# = The number of the shop in the wccshop2.dat, or in the Shops window, if the room is set to be a shop.
Light = Not for sure exactly how its used, but it determines how much light is in the room, weather people will need a torch or not, etc.
Ansi Map = Leave it alone.
Attributes = Been wondering this forever. I have mine set at 0 and everything works.
Max Area = How many monsters are allowed in the area, ie rooms 3000-3100. Whatever rooms you have set to follow one specific control room.
Control Room = The one room that is in charge of all other rooms in the area. if you had rooms 3000-3100 as a new area, set them all to have control room 3000, and set the Max Area in room 3000, while being able to leave Max Area at 0 for the rest of the rooms in the area. Also, this is the room you can go into and do a "sys reset area" to reset the regen in the whole area if it dies or something.
Room Type = Pretty self-explanitory with the dropdown menu. Lair is for a monster room.
Monster Type = The Type of monster to regen in that area. All monsters are assigned a Type, such as Group 1, Angel, NPC, etc, and an Index number, which is used in the Min/Max Index. Monster Type is the broader heading, which is broken down into the Min/Max Index.
This is the best I can do to help ya, I know I helped ya out a little bit last night, but I hope this clears a little bit more up for ya.
Delay = monster regen time in that specific room. 0 is instant regen.
Min Index = The minimum monster index number that will regen in that room, refers to which Monster Type (see below) youhave the room set for.
Max Index = The maximum monster index number.
Spell = Any spell that is set to cast when someone walks in the room. Such as the sandstorm in the desert, or frenzy near the sysop trainer.
Max Regen = How many monsters regen in that room.
Death Room = A specific death room other than the "Death Rooms" MajorMud has assigned as the default, such as Halls of the Dead, etc. I am only assuming this.
Exit Room = No freakin clue.
Cmd text = A message or text block (not sure which) that a user must do to trigger something in that room. Not for exits like "pull lever", that's in the Exits screen.
Shop# = The number of the shop in the wccshop2.dat, or in the Shops window, if the room is set to be a shop.
Light = Not for sure exactly how its used, but it determines how much light is in the room, weather people will need a torch or not, etc.
Ansi Map = Leave it alone.
Attributes = Been wondering this forever. I have mine set at 0 and everything works.
Max Area = How many monsters are allowed in the area, ie rooms 3000-3100. Whatever rooms you have set to follow one specific control room.
Control Room = The one room that is in charge of all other rooms in the area. if you had rooms 3000-3100 as a new area, set them all to have control room 3000, and set the Max Area in room 3000, while being able to leave Max Area at 0 for the rest of the rooms in the area. Also, this is the room you can go into and do a "sys reset area" to reset the regen in the whole area if it dies or something.
Room Type = Pretty self-explanitory with the dropdown menu. Lair is for a monster room.
Monster Type = The Type of monster to regen in that area. All monsters are assigned a Type, such as Group 1, Angel, NPC, etc, and an Index number, which is used in the Min/Max Index. Monster Type is the broader heading, which is broken down into the Min/Max Index.
This is the best I can do to help ya, I know I helped ya out a little bit last night, but I hope this clears a little bit more up for ya.
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Panterra X
- Posts: 845
- Joined: Thu May 30, 2002 5:00 am
Re: Editing Areas - Index [Archive] - ForumsHQ
good job dx...
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
Exit Room = If the user exits the game in this room, the exit room is where they will be when they come back.
Ansi map = the default here is the ansi map for silvermere. if the user types 'map' in the room it will display the file specified here.
Attributes = 1 Patrollable
2 Patrollable & Protected (safe room?)
if anyone has a list of attrib values and what they do please hook us up... i been screwin around with them for some time...
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
Exit Room = If the user exits the game in this room, the exit room is where they will be when they come back.
Ansi map = the default here is the ansi map for silvermere. if the user types 'map' in the room it will display the file specified here.
Attributes = 1 Patrollable
2 Patrollable & Protected (safe room?)
if anyone has a list of attrib values and what they do please hook us up... i been screwin around with them for some time...
Re: Editing Areas - Index [Archive] - ForumsHQ
Thanx guys:)
Nod Pantera - Town Gates is set to 34?? So is TS I believe..I created a room above TS (took exits out so you cant get to it) and I left the attributes as 34..hope it doesn't fuck me up=/
Nod Pantera - Town Gates is set to 34?? So is TS I believe..I created a room above TS (took exits out so you cant get to it) and I left the attributes as 34..hope it doesn't fuck me up=/
Re: Editing Areas - Index [Archive] - ForumsHQ
ALSO** - Syntax - You should take this list (or remake one) and put it under Help>Rooms..that'd be real nice (as well as a list of what attribute values do)
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Locke Cole
- Posts: 142
- Joined: Fri Jun 21, 2002 5:00 am
Re: Editing Areas - Index [Archive] - ForumsHQ
Originally posted by Panterra X
good job dx...
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
Exit Room = If the user exits the game in this room, the exit room is where they will be when they come back.
Ansi map = the default here is the ansi map for silvermere. if the user types 'map' in the room it will display the file specified here.
Attributes = 1 Patrollable
2 Patrollable & Protected (safe room?)
if anyone has a list of attrib values and what they do please hook us up... i been screwin around with them for some time...
It's a bit-mask, I never figured out what each bit did, but I did figure out a few (mostly the ones you've mentioned, but hopefully this will give everyone a better idea of what format they're in)--
{ Binary reference } { BIT MAPPED/SET }
{87654321 }
{00000001} { 1 = Protected }
{00000010} { 2 = Patrollable }
{00000011} { 3 = Patrollable and
Protected }
{00000100} { 4 = Ownable }
{00010000} {16 = ??? (used in houses) }
{00010001} {17 = ??? (used in support)
Protected and ???) }
{00110000} {48 = ??? (map 6 1354) }
That last one I have no idea what it does.. I suppose I could have hacked up a char and forced it into that room to see if anything weird happened, but I never took the time to investigate it further.
good job dx...
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
Exit Room = If the user exits the game in this room, the exit room is where they will be when they come back.
Ansi map = the default here is the ansi map for silvermere. if the user types 'map' in the room it will display the file specified here.
Attributes = 1 Patrollable
2 Patrollable & Protected (safe room?)
if anyone has a list of attrib values and what they do please hook us up... i been screwin around with them for some time...
It's a bit-mask, I never figured out what each bit did, but I did figure out a few (mostly the ones you've mentioned, but hopefully this will give everyone a better idea of what format they're in)--
{ Binary reference } { BIT MAPPED/SET }
{87654321 }
{00000001} { 1 = Protected }
{00000010} { 2 = Patrollable }
{00000011} { 3 = Patrollable and
Protected }
{00000100} { 4 = Ownable }
{00010000} {16 = ??? (used in houses) }
{00010001} {17 = ??? (used in support)
Protected and ???) }
{00110000} {48 = ??? (map 6 1354) }
That last one I have no idea what it does.. I suppose I could have hacked up a char and forced it into that room to see if anything weird happened, but I never took the time to investigate it further.
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Locke Cole
- Posts: 142
- Joined: Fri Jun 21, 2002 5:00 am
Re: Editing Areas - Index [Archive] - ForumsHQ
Originally posted by Panterra X
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
0 seems to default to 5 minutes as a regen time (I've seen some rooms marked as Lair, with 0 minute delays that actually take 5 minutes to regen). The value is the delay, in minutes, from when the mob was killed in that room until it regens again. It's generally set at 2-5 minutes in regular MMUD areas.
Delay = 0 isnt instant regen.. i believe its the fastest regen... if you want instant regen u need to use the NPC field in the room..
0 seems to default to 5 minutes as a regen time (I've seen some rooms marked as Lair, with 0 minute delays that actually take 5 minutes to regen). The value is the delay, in minutes, from when the mob was killed in that room until it regens again. It's generally set at 2-5 minutes in regular MMUD areas.
Re: Editing Areas - Index [Archive] - ForumsHQ
Light is default 0, which is regular lighting for humans to see without penalty. -200 is dimly lit for a gaunt one, and dark for any other race.
Attribute is what type of special room it is. The gang houses and vaults are like 64 or 67..can't remember exactly. AdmiralAcid did a small list of these (up to 114) and they should be in the help files (I think)
Attribute is what type of special room it is. The gang houses and vaults are like 64 or 67..can't remember exactly. AdmiralAcid did a small list of these (up to 114) and they should be in the help files (I think)
Re: Editing Areas - Index [Archive] - ForumsHQ
. AdmiralAcid did a small list of these (up to 114) and they should be in the help files (I think)
Does this list exist?
Does this list exist?
Re: Editing Areas - Index [Archive] - ForumsHQ
Any leads on the Attribute list? I've not been able to find one either.