wccupda2.dat [Archive] - ForumsHQ

War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

wccupda2.dat [Archive] - ForumsHQ

Post by War Hawk »

I found something very damn cool....



I no longer have to down my bbs to install any updates....



Make that wccupda2.dat file with nightmare... with all yer edits and crap done... copy it over while the bbs is running (yes you can do that!) and then apply the update in the mmud sysop menu... and walla about 10 min later you have all your updates in place!!!



It works... I just watched it add about 20 rooms and changed a few items around... its sweet!!!
AdmiralAcid
Posts: 0
Joined: Tue Nov 20, 2001 6:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by AdmiralAcid »

you sure did find something very damn cool. you musta read one of these.



http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1446

http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1437

http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1457







but, will u be able to copy over the wccupda2.dat when we get a dll that works it? doubt it!
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by Panterra X »

that also works for older versions or majormud.. :)
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by AdmiralAcid

but, will u be able to copy over the wccupda2.dat when we get a dll that works it? doubt it!





what do you mean?
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by War Hawk »

no .... don't gotta take down the bbs to copy the update over... less down time for the users.... is all I was saying..... damn....



and the DLL reads the update file... but if it doesn't find the file it makes a dummy file..





whatever.... I thought it was cool and I'd share it.
NIN

Re: wccupda2.dat [Archive] - ForumsHQ

Post by NIN »

thank god for talented people like: syntax53, mrblack, me ;), etc...etc...:thumbu:
The Ghost
Posts: 0
Joined: Thu Oct 25, 2001 5:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by The Ghost »

You.. hahaha I am more taleneted while shitting then you will ever be at mud.. ;)
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by Platinum »

IN MUD - Abyss u aint got NOTHIN on me..now setting up mud is a different story... :)
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by War Hawk »

suck it... if it weren't for a few of my talents.... mod9 extra races/classes would be not possible....
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: wccupda2.dat [Archive] - ForumsHQ

Post by Speed »

Anything is possible, everyone is replaceable.
Post Reply

Return to “Nightmare Redux”