Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by syntax53 »

go grab it boys.



Nightmare Redux v0.5 BETA. Note the BETA! This release includes many new features;



-compatibility with (and only with) the mod9 dat files

-room editor by range of rooms

-database wipe/deleter

-user editor

-bank book editor

-action editor

-multiply and divide monster experience

-compile an update file

-edit multiple named dat files (wbb*.dat)

-database exports

-imporoved settings; auto-compile, dat file locations

-help with editing

-improved error message handling

... and more!





http://sourceforge.net/project/showfiles.php?group_id=53926





-syntax53
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by Platinum »

you da man:)
The Ghost
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Joined: Thu Oct 25, 2001 5:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by The Ghost »

I know.. if it twasn't for me he wouldn't have it public yet.. ;)
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by dxpac666 »

the room editor is a godsend for me. THANKS!
The Ghost
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Joined: Thu Oct 25, 2001 5:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by The Ghost »

the MASS room editor.. lemme tell ya
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by dxpac666 »

yes, thats whats so great about it. MASS room editor. no more making one room at a time and going back to make sure i didnt skip a room # :D BTW, 1 quick question. What extension files are we editing? So we can know what files to backup and ship off to somewhere else, etc.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by The Ghost

I know.. if it twasn't for me he wouldn't have it public yet.. ;)



HAH, yeah Abyssyml came to my rescue when I couldn't upload any damn files to sorceforge for some reason.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by dxpac666

BTW, 1 quick question. What extension files are we editing? So we can know what files to backup and ship off to somewhere else, etc.



I don't know what you mean here. You should always just back up wcc*.* (and/or wbb*.* or whatever you're using). You need all those files to do successful backups and restores.



-syntax
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by dxpac666 »

Ignore my question. I was assuming the file extensions changed when I heard the data was different. :wstupid:
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: Nightmare Redux v0.5 Public BETA [Archive] - ForumsHQ

Post by Tristian »

rock on man.. i'm currently downloading it right now. after I get it.. i'll get wg/majormud again.. i'll start hooking ppl up with edits they may want. :)
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