Sys gotos... [Archive] - ForumsHQ

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Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Sys gotos... [Archive] - ForumsHQ

Post by Platinum »

Ok, here's my question. If a realm is reset, and the sysop wants to give sys goto's then that's cool. Is there a way to give only certain sys gotos to people? Say level 1-10 you can only sys goto newhaven or silvermere, then 11-20 you get khaz and rhudaur, then like 30 or 35 you get sys goto lost..



Is there a way to divide them up like that? Cuz if you think about it..that's how it should be..why should anyone before level 30 even consider going to the lost city? No one level 1-10 could survive 1 room in rhudaur, and has no reason for being in khaz yet either.



Has anyone ever tried this?
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by War Hawk »

there isn't a way to do that.... but if there was, that would be cool :)
Aragon
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Joined: Fri Jan 19, 2001 6:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Aragon »

well you can make the rooms around the sys goto rooms level restricted. So, while they can sys goto lost city, they can't leave the teleport room. It's 99% the same thing ;)



:cheesy:
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Panterra X »

you could do it but it would be a real pain in the ass and it wouldnt be sys style. you would have to add spells for each magic type that teleport to respective locations with appropriate lvl restrict. youd also have to give non-sc classes a magic type (mage 6) and add the spells for them also.. only setback is everyone would end up with mana.. but on my bbs thats the way it is anyway :afire1:
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Platinum »

lol..yeah but mage-6 would mean they get all mage spells..wouldn't work. maybe the level res thing would tho..
Apollo
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Joined: Mon Jul 08, 2002 5:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Apollo »

While I disagree with no one should goto Khaz / Rhu if less than level 10.



On several Mod 8 boards with out Sys Goto commands, I would sneak out to Khaz so I could script Kobolds. With a little help (maybe 3 level 8 characters) Kobolds really rock. decent Money and exp. From there, I would run to Khaz to Level and bank.



I agree that getting to Rhu is really tough, but if you can manage to quest evil, you can have the run of Rhu with out many problems.



Maybe Rhudar should be level 10 limited, and Khaz Level 5.



I like Lost City being limited to about 30 though. It would be very hard getting out there by hand if you were smaller than that.



The Idea of level limiting the rooms right around the Sys Goto room is great. It would work very well with Lost City too. Only one room to edit.



Laters,

Apollo
Aragon
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Joined: Fri Jan 19, 2001 6:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Aragon »

Originally posted by Apollo



The Idea of level limiting the rooms right around the Sys Goto room is great. It would work very well with Lost City too. Only one room to edit.



Laters,

Apollo



thank you :cheesy: :D :thumbu:
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Sys gotos... [Archive] - ForumsHQ

Post by Platinum »

thats one reason apollo that i dont like level restricting rooms..cuz then if u run out there u cant be there..



What I want is..from levels 1-10, you can sys goto sil or new..anything else, you gotta walk..levels 11-20, sys goto sil, new, khaz, rhu, lost city, take a hike..etc.
darcnes

Re: Sys gotos... [Archive] - ForumsHQ

Post by darcnes »

or set the sys commands to show up on the audit trail, and if anybody thinks its funny to go to places you tell them not to.. yank the whole key :)
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