1.11j [Archive] - ForumsHQ

Dark
Posts: 0
Joined: Tue May 22, 2001 5:00 am

Re: 1.11j [Archive] - ForumsHQ

Post by Dark »

Just this night, a friend and I were talking about getting back into Magic The Gathering when I brought up the point about how, Wizards constantly bans cards from tornaments that they feel is to strong.

My believe is WHY make the card when you can only play them in social instead of both social and tournament play.

Thats when I started thinking about Metro and they do almost the same fing thing!

They cant get rid of the item so they hack it to where it almost sucks to play it anymore.

Way before Mod9 came out, I was talking to about 2-3 beta testers and they told me that theres shit THEY werent even allowed to test and when mod9 came out, they pointed out that everysingle item that was hacked later, was something they didnt test!

Besides Metro needing to come out with faster builds also needs to either let testers completely test the items before they put it out...Im sick of seeing these kick ass weapons and then get them cut up later.

Like Bard and battle...They downgradded it, the bards bitched so they upped it again but not as good as it was.

Why not spend the fucking time on Thieves and shit..
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: 1.11j [Archive] - ForumsHQ

Post by syntax53 »

Quote (Dark @ June 28 2002,04:50)Just this night, a friend and I were talking about getting back into Magic The Gathering when I brought up the point about how, Wizards constantly bans cards from tornaments that they feel is to strong.[/quote]

MTG rules! *Been playing since revised edition (and some of the dark).

-syntax
Dark
Posts: 0
Joined: Tue May 22, 2001 5:00 am

Re: 1.11j [Archive] - ForumsHQ

Post by Dark »

I started in Arabians myself, played to chronicles and stopped cause I dislike Wizards as a company and didnt like it when they bought TSR but im getting back into it to try to make my awesome deck I had before it was stolen two years back..

Straight black and I was able to get at least one 5/4 monstie into the game within the first three rounds
AdmiralAcid
Posts: 0
Joined: Tue Nov 20, 2001 6:00 am

Re: 1.11j [Archive] - ForumsHQ

Post by AdmiralAcid »

Alot of the combat stuff that was changed went like this: strength now only affects straight accuracy (um, since when did being able to lift alot of weight mean i could hit something better...isnt that agility?) now that was so absurdly stupid i couldnt quite remember the rest of it all...



c'mon, sense when would a puny little you be able to swing a giant bastard sword that almost outweights u w/ good accuracy.. think about it.. it makes perfect sense
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: 1.11j [Archive] - ForumsHQ

Post by MrBlack »

Pure strength does not make sense...it should be at least 60/40 str/agil
Post Reply

Return to “MMB Announcements!”