Jacked modNiNE install [Archive] - ForumsHQ

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AdmiralAcid
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Joined: Tue Nov 20, 2001 6:00 am

Jacked modNiNE install [Archive] - ForumsHQ

Post by AdmiralAcid »

this happend to a few people a few times...

sometimes when you install modNiNE it fucks your map's up, giving you 10 exits in every room, and you can't take any exit. even when you 'sys goto support' this shows up.

i donno why it does this (but i have a really good idea) but to fix it w/o a reinstall do this.

1:. Unpack the setup.zip into its own directory.

2:. unpack the wccmmud.z file (icomp wccmmud.z -d)

3:. copy wccmp002.vir over your wccmp002.dat (in the wg dir)

4:. Enjoy

([re: if my wccmp002.dat file is jacked, are any other .dat files screw'd u?] beats me, nobody has said anything yet, but then again, not to many people have fixed it this way)
AdmiralAcid
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Joined: Tue Nov 20, 2001 6:00 am

Re: Jacked modNiNE install [Archive] - ForumsHQ

Post by AdmiralAcid »

FUCK - i get this forum and 'wg/mud support' mixed up.. my bad...
Xetox
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Joined: Thu Jan 01, 1970 12:00 am

Re: Jacked modNiNE install [Archive] - ForumsHQ

Post by Xetox »

It's all good, but good idea yo.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Jacked modNiNE install [Archive] - ForumsHQ

Post by Raybdbomb »

yeah, i realized why mine was doin that. i was tryin a fresh install, just plain install into an empty bbs. however, ya NEED 1.11g for 1.11h to install, without doin Admiral Acid's thing. it converts the stuff, and if there is nothign to convert, then it will convert that which is already converted.... or somethin. sounded good, didn't it? anyway, so make sure ya have 1.11g and mod 8 before ya install 1.11h.

Ray
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