Hexing good aligned monsters to neutral/evil. [Archive] - ForumsHQ

Post Reply
Chupon

Hexing good aligned monsters to neutral/evil. [Archive] - ForumsHQ

Post by Chupon »

I think that hexing all khaz dwarves to not call guards and be non hostile monsters would be a good idea for scripts. Or how about woodelves? I remember scripting khaz back in the day when mod 4 first came out. It would be fun to return to those days. I play on the alcohol mud on madrodent, and i think if he hexed khaz it would be cool. I miss those days.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Hexing good aligned monsters to neutral/evil. [Archive] - ForumsHQ

Post by Platinum »

woah..you play there? who are ya?
Post Reply

Return to “BBS Advertisements and News”