BBS Info
Underground Systems BBS
Address: telnet://undergroundbbs.game-server.cc
Website Link: (Coming Soon)
Price: FREE !!!
Cleanup/Shutdown Times: 6am EST (USA), 8pm EST (Australia)
Nightly back-ups are made and kept for five days
WG Version: 3.30
No Validation Required
Type of Connection: Cable
Two accounts allowed online simultaniously
Global Power Installed
MUD Info
Version Running: 1.11o
Scripting Allowed: Yes
PvP Allowed: Yes
PvP level difference: 3
Death Pile raiding: Yes
Sys Commands : Sys-map
Level Stack allowed: 16
Training Setup : 100 Max Levels
Age of realm (at time of ad): Brand New
New Classes: Kai-Mage, Defender, Assassin, stock classes tweaked
New Races: Ogre, Orc, stock races tweaked
New Items and Spells: Yes
New Areas and Monsters: Yes
Playing SySop: No
Playing Mudop(s): Not at present, realm will elect one mudop.
Death HP: -40
Exp. Multi/Exp Tables Lowered: Exp Tabled dropped dramatically
Limited Items: Normal except there is 2 of every Lim that was 1
Item Drop %: 10% minimum
Other Edits
Many edits, but this Realm is designed to be like Majormud was meant to be, only tweaked a little.
Spell system has been overhauled, buffs are longer and keep going up as you increase your levels, healing spells have been increased a fair bit.
Exp rate is more than stock, approximately 3-4 times, and bosses are double exp, with 20 hour max regen on most.
Six new quests for over 50's, with rewards like poison immune and +DR.
Weekly dynamic quests every Saturday. (Always different).
PVP tournaments in special Colloseum, with rewards and custom Titles for winners.
Other Information
Server Specs: AMD Athlon 1800MHz, 512MB Dual DDR RAM, 10,000RPM 120 Gig HDD, Uber fast Cable Internet connection.
*{Underground Systems is NOW OPEN. Come and have a look}*
MMudExplorer export
www.undergroundbbs.dyndns.info/majormud/data-underground.zip
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UnderGround Systems Open for Business !!!
Re: UnderGround Systems Open for Business !!!
New Classes: Kai-Mage, Defender, Assassin, stock classes tweaked
New Races: Ogre, Orc, stock races tweaked
What are the stats on the new classes & races, alsois it default exp or has it been tweaked? if tweaked, how much?
Nice board otherwise, I'll check it out later.
New Races: Ogre, Orc, stock races tweaked
What are the stats on the new classes & races, alsois it default exp or has it been tweaked? if tweaked, how much?
Nice board otherwise, I'll check it out later.
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Underworld
Re: UnderGround Systems Open for Business !!!
Assassin Weapon: Any 1H, Armour: Leather, Magic: Assassin Magic, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, Thievery +15, FindTraps, Bash, Picklocks, Tracking, Dodge +15, HitMagic +3. [Massive Backstabs]
Defender Weapon: Any Weapon, Armour: Platemail, Magic: Mage-2, Cmbt: 4, HP: 5-10, Abilities: Bash, HitMagic +3, AlterSpDmg +5.
Kai-Mage Weapon: 1H Blunt, Armour: Silk, Magic: Kai-2, Cmbt: 1, HP: 3-5, Abilities: Dodge +5, ManaRgn +400, Punch +1, Kick +1, Quickness, HitMagic +5, Rfir -10, Bash, Rcol -10. [Massive Damage spells]
Warrior Weapon: Any Weapon, Armour: Platemail, Magic: None, Cmbt: 4, HP: 7-13, Abilities: Bash, HitMagic +3.
Witchunter Weapon: Any Weapon, Armour: Scalemail, Magic: None, Cmbt: 6, HP: 7-12, Abilities: Bash, AntiMagic, HitMagic +10, M.R. +10. [Can use soul-focusing for stat enhancements and bonus skills]
Paladin Weapon: Any Weapon, Armour: Platemail, Magic: Priest-1, Cmbt: 4, HP: 6-11, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Cleric Weapon: Any Blunt, Armour: Platemail, Magic: Priest-2, Cmbt: 3, HP: 5-10, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Priest Weapon: Any Blunt, Armour: Silk, Magic: Priest-3, Cmbt: 1, HP: 4-8, Abilities: Bash, HitMagic +3, AlterSpDmg +15.
Missionary Weapon: Any 1H, Armour: Leather, Magic: Priest-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, Picklocks, FindTraps, Bash, HitMagic +3, AlterSpDmg +10, Thievery.
Ninja Weapon: Any Weapon, Armour: Ninja, Magic: None, Cmbt: 3, HP: 5-10, Abilities: Bash, ClassStealth, FindTraps, Picklocks, Tracking, Dodge +30, Crits +15, HitMagic +3, Thievery.
Bard Weapon: Any 1H, Armour: Leather, Magic: Bard-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, FindTraps, Thievery +5, Picklocks, Bash, HitMagic +3, AlterSpDmg +10, Dodge +10.
Gypsy Weapon: Any 1H, Armour: Leather, Magic: Mage-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, Picklocks, Thievery +5, FindTraps, Bash, HitMagic +3, AlterSpDmg +5.
Mage Weapon: Staff, Armour: Silk, Magic: Mage-3, Cmbt: 1, HP: 4-8, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Druid Weapon: Any Blunt, Armour: Leather, Magic: Druid-3, Cmbt: 2, HP: 5-9, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Ranger Weapon: Any Weapon, Armour: Leather, Magic: Druid-2, Cmbt: 4, HP: 6-11, Abilities: Bash, Tracking, ClassStealth, HitMagic +3, AlterSpDmg +5.
Mystic Weapon: Staff, Armour: Silk, Magic: Kai-1, Cmbt: 3, HP: 5-10, Abilities: ClassStealth, Dodge +30, Punch +1, Kick +1, JumpKick +1, HitMagic +5, Crits +10, Bash.
Defender Weapon: Any Weapon, Armour: Platemail, Magic: Mage-2, Cmbt: 4, HP: 5-10, Abilities: Bash, HitMagic +3, AlterSpDmg +5.
Kai-Mage Weapon: 1H Blunt, Armour: Silk, Magic: Kai-2, Cmbt: 1, HP: 3-5, Abilities: Dodge +5, ManaRgn +400, Punch +1, Kick +1, Quickness, HitMagic +5, Rfir -10, Bash, Rcol -10. [Massive Damage spells]
Warrior Weapon: Any Weapon, Armour: Platemail, Magic: None, Cmbt: 4, HP: 7-13, Abilities: Bash, HitMagic +3.
Witchunter Weapon: Any Weapon, Armour: Scalemail, Magic: None, Cmbt: 6, HP: 7-12, Abilities: Bash, AntiMagic, HitMagic +10, M.R. +10. [Can use soul-focusing for stat enhancements and bonus skills]
Paladin Weapon: Any Weapon, Armour: Platemail, Magic: Priest-1, Cmbt: 4, HP: 6-11, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Cleric Weapon: Any Blunt, Armour: Platemail, Magic: Priest-2, Cmbt: 3, HP: 5-10, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Priest Weapon: Any Blunt, Armour: Silk, Magic: Priest-3, Cmbt: 1, HP: 4-8, Abilities: Bash, HitMagic +3, AlterSpDmg +15.
Missionary Weapon: Any 1H, Armour: Leather, Magic: Priest-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, Picklocks, FindTraps, Bash, HitMagic +3, AlterSpDmg +10, Thievery.
Ninja Weapon: Any Weapon, Armour: Ninja, Magic: None, Cmbt: 3, HP: 5-10, Abilities: Bash, ClassStealth, FindTraps, Picklocks, Tracking, Dodge +30, Crits +15, HitMagic +3, Thievery.
Bard Weapon: Any 1H, Armour: Leather, Magic: Bard-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, FindTraps, Thievery +5, Picklocks, Bash, HitMagic +3, AlterSpDmg +10, Dodge +10.
Gypsy Weapon: Any 1H, Armour: Leather, Magic: Mage-2, Cmbt: 3, HP: 5-9, Abilities: ClassStealth, Picklocks, Thievery +5, FindTraps, Bash, HitMagic +3, AlterSpDmg +5.
Mage Weapon: Staff, Armour: Silk, Magic: Mage-3, Cmbt: 1, HP: 4-8, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Druid Weapon: Any Blunt, Armour: Leather, Magic: Druid-3, Cmbt: 2, HP: 5-9, Abilities: Bash, HitMagic +3, AlterSpDmg +10.
Ranger Weapon: Any Weapon, Armour: Leather, Magic: Druid-2, Cmbt: 4, HP: 6-11, Abilities: Bash, Tracking, ClassStealth, HitMagic +3, AlterSpDmg +5.
Mystic Weapon: Staff, Armour: Silk, Magic: Kai-1, Cmbt: 3, HP: 5-10, Abilities: ClassStealth, Dodge +30, Punch +1, Kick +1, JumpKick +1, HitMagic +5, Crits +10, Bash.
Re: UnderGround Systems Open for Business !!!
Alter Spell damage means shit on most of those classes... Anything besides a mage, druid, or priest isn't going to be using attack spells. And it doesn't affect healing spells. :(
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Underworld
Re: UnderGround Systems Open for Business !!!
Ogre HP: 2, Str: 100-250, Int: 15-180, Wis: 20-190, Agi: 10-180, Hea: 65-250, Cha: 20-180, Abilities: M.R. +15, Illu +25, RaceStealth, DR +4, AC +5, KaiBind.
Orc Str: 60-240, Int: 20-180, Wis: 40-210, Agi: 40-210, Hea: 60-240, Cha: 20-180, Abilities: RaceStealth, Illu +25.
Human Str: 40-230, Int: 40-230, Wis: 40-230, Agi: 40-230, Hea: 40-230, Cha: 40-230, Abilities: RaceStealth, Illu +25.
Dwarf Str: 50-230, Int: 30-200, Wis: 50-240, Agi: 30-200, Hea: 50-230, Cha: 30-200, Abilities: M.R. +10, Illu +75, Encum +25, RaceStealth.
Gnome Str: 35-205, Int: 50-240, Wis: 45-220, Agi: 45-215, Hea: 40-215, Cha: 35-200, Abilities: M.R. +10, Illu +65, Picklocks, RaceStealth.
Halfling HP: -1, Str: 30-180, Int: 30-200, Wis: 40-215, Agi: 70-250, Hea: 40-215, Cha: 30-210, Abilities: RaceStealth, Dodge +15, Quickness, Illu +25.
Elf Str: 30-200, Int: 50-230, Wis: 40-210, Agi: 50-230, Hea: 30-200, Cha: 50-230, Abilities: Illu +50, RaceStealth.
Dark-Elf Str: 40-220, Int: 50-240, Wis: 30-205, Agi: 50-240, Hea: 30-200, Cha: 40-200, Abilities: Illu +80, RaceStealth, Crits +2, Accuracy +5.
Goblin Str: 30-180, Int: 45-220, Wis: 40-210, Agi: 55-240, Hea: 40-210, Cha: 40-220, Abilities: Illu +65, RaceStealth.
Half-Ogre HP: 1, Str: 80-240, Int: 25-190, Wis: 25-190, Agi: 20-190, Hea: 60-240, Cha: 25-190, Abilities: M.R. +15, DR +2, RaceStealth, Illu +25.
Kang Exp: 20%, HP: 0, Str: 55-240, Int: 30-190, Wis: 45-230, Agi: 30-205, Hea: 50-230, Cha: 30-195, Abilities: ImmuPoison +100, DR +1, AC +5, RaceStealth, Illu +25.
Nekojin Str: 40-220, Int: 40-215, Wis: 30-190, Agi: 60-240, Hea: 30-190, Cha: 50-215, Abilities: RaceStealth, Illu +50, Tracking, Rfir +10, Rcol -10.
Gaunt One Str: 35-215, Int: 70-250, Wis: 60-250, Agi: 35-215, Hea: 35-185, Cha: 30-180, Abilities: Illu +200, Percep +20, RaceStealth.
All races have +100 mana regen, +100 HP regen also.
Boss Exp is doubled, but all class/race exp tables have been lowered quite a bit. Roughly equivelant to 4-5 times exp.
All healing spells go up to 100, so mihe, swan, mend are quite useful.
Buff spells keep getting stronger the higher you get.
Orc Str: 60-240, Int: 20-180, Wis: 40-210, Agi: 40-210, Hea: 60-240, Cha: 20-180, Abilities: RaceStealth, Illu +25.
Human Str: 40-230, Int: 40-230, Wis: 40-230, Agi: 40-230, Hea: 40-230, Cha: 40-230, Abilities: RaceStealth, Illu +25.
Dwarf Str: 50-230, Int: 30-200, Wis: 50-240, Agi: 30-200, Hea: 50-230, Cha: 30-200, Abilities: M.R. +10, Illu +75, Encum +25, RaceStealth.
Gnome Str: 35-205, Int: 50-240, Wis: 45-220, Agi: 45-215, Hea: 40-215, Cha: 35-200, Abilities: M.R. +10, Illu +65, Picklocks, RaceStealth.
Halfling HP: -1, Str: 30-180, Int: 30-200, Wis: 40-215, Agi: 70-250, Hea: 40-215, Cha: 30-210, Abilities: RaceStealth, Dodge +15, Quickness, Illu +25.
Elf Str: 30-200, Int: 50-230, Wis: 40-210, Agi: 50-230, Hea: 30-200, Cha: 50-230, Abilities: Illu +50, RaceStealth.
Dark-Elf Str: 40-220, Int: 50-240, Wis: 30-205, Agi: 50-240, Hea: 30-200, Cha: 40-200, Abilities: Illu +80, RaceStealth, Crits +2, Accuracy +5.
Goblin Str: 30-180, Int: 45-220, Wis: 40-210, Agi: 55-240, Hea: 40-210, Cha: 40-220, Abilities: Illu +65, RaceStealth.
Half-Ogre HP: 1, Str: 80-240, Int: 25-190, Wis: 25-190, Agi: 20-190, Hea: 60-240, Cha: 25-190, Abilities: M.R. +15, DR +2, RaceStealth, Illu +25.
Kang Exp: 20%, HP: 0, Str: 55-240, Int: 30-190, Wis: 45-230, Agi: 30-205, Hea: 50-230, Cha: 30-195, Abilities: ImmuPoison +100, DR +1, AC +5, RaceStealth, Illu +25.
Nekojin Str: 40-220, Int: 40-215, Wis: 30-190, Agi: 60-240, Hea: 30-190, Cha: 50-215, Abilities: RaceStealth, Illu +50, Tracking, Rfir +10, Rcol -10.
Gaunt One Str: 35-215, Int: 70-250, Wis: 60-250, Agi: 35-215, Hea: 35-185, Cha: 30-180, Abilities: Illu +200, Percep +20, RaceStealth.
All races have +100 mana regen, +100 HP regen also.
Boss Exp is doubled, but all class/race exp tables have been lowered quite a bit. Roughly equivelant to 4-5 times exp.
All healing spells go up to 100, so mihe, swan, mend are quite useful.
Buff spells keep getting stronger the higher you get.
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Demosthenes
Re: UnderGround Systems Open for Business !!!
Underground Systems BBS
...
PVP tournaments in special Colloseum, with rewards and custom Titles for winners.
...
=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=
i'm still curious, how do you plan to give out custom titles? i don't see any good way to, tho i and, i'm sure, other sysops would be interested in it if you've figured out a way.
...
PVP tournaments in special Colloseum, with rewards and custom Titles for winners.
...
=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=
i'm still curious, how do you plan to give out custom titles? i don't see any good way to, tho i and, i'm sure, other sysops would be interested in it if you've figured out a way.
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Underworld
Re: UnderGround Systems Open for Business !!!
Sven please dont bag my board:p
The healing spells have been beefed up alot on their own. And I just threw some +spdamage in those other classes for the hell of it, heh.
The healing spells have been beefed up alot on their own. And I just threw some +spdamage in those other classes for the hell of it, heh.
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Underworld
Re: UnderGround Systems Open for Business !!!
i'm still curious, how do you plan to give out custom titles? i don't see any good way to, tho i and, i'm sure, other sysops would be interested in it if you've figured out a way.
Well it's not as refined as I would like it, but it just means enyone else of the same class and level of the winner wears the title too [eg. Ace is PVP Lord].
They get the title until they level past or another champion is born! :p
Also a special mention in the Bulletin, and a statue in TS lol.
Well it's not as refined as I would like it, but it just means enyone else of the same class and level of the winner wears the title too [eg. Ace is PVP Lord].
They get the title until they level past or another champion is born! :p
Also a special mention in the Bulletin, and a statue in TS lol.
Re: UnderGround Systems Open for Business !!!
Sven please dont bag my board:p
The healing spells have been beefed up alot on their own. And I just threw some +spdamage in those other classes for the hell of it, heh.
Underworld, Sven wasn't bashing, he was stating fact. +spell damage doesn't do shit on a class, +spell damage usually is resevered for weapons.
___________________________________________________________________
Number: xxxx, Name: xxxxxxxx, Type: 1H Sharp, Damage: 50-175, Speed: 2450, LVL: 65, Str: 90, Enc: 180, AC: 2/0, Acc: 0, BS: No, Limit: 0
Abilities: MinLevel +65, Heal +100, Magical +5 -- Casts: [8001-xxxx spell, Damage 120 to 150, 50%] -- Classes: Paladin, Warrior -- Getable, Droppable
Obtained From: Monster:
(names removed to protect the creation)
___________________________________________________________________
The healing spells have been beefed up alot on their own. And I just threw some +spdamage in those other classes for the hell of it, heh.
Underworld, Sven wasn't bashing, he was stating fact. +spell damage doesn't do shit on a class, +spell damage usually is resevered for weapons.
___________________________________________________________________
Number: xxxx, Name: xxxxxxxx, Type: 1H Sharp, Damage: 50-175, Speed: 2450, LVL: 65, Str: 90, Enc: 180, AC: 2/0, Acc: 0, BS: No, Limit: 0
Abilities: MinLevel +65, Heal +100, Magical +5 -- Casts: [8001-xxxx spell, Damage 120 to 150, 50%] -- Classes: Paladin, Warrior -- Getable, Droppable
Obtained From: Monster:
(names removed to protect the creation)
___________________________________________________________________
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Underworld
Re: UnderGround Systems Open for Business !!!
Not sure what you're on about Shadow, but the alterspell damage on my classes works great.
Magi casting do 10% more damage, Priests 15%.
Magi casting do 10% more damage, Priests 15%.