rooms [Archive] - ForumsHQ
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Panterra X
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- Joined: Thu May 30, 2002 5:00 am
Re: rooms [Archive] - ForumsHQ
i have regen working @ 2000+ but strange things happen.. regen dies suddenly.. etc.. they all are regenning tho oddly.. i still think its a dll problem... not giving up yet tho...
Re: rooms [Archive] - ForumsHQ
Have you got it perfected yet Panterra? Wondering because I have a NEW problem. Like I mentioned before, I deleted some old, useless monsters, and put the new ones in their place in the dat file, which fixed their regenning problem. Now, I made a new monster, number 94, and it WONT REGEN. It's Group 1, Index 81. I removed the 81 from the Min/Max Index in the room dat, and replaced with 1 (the newhaven monsters index #) and they regen fine. I don't know if maybe there's a limit to how many Index #'s you can have in a certain group, I haven't thoroughly tested it yet. If anyone knows the answer to this, can you let me know, since I have another area I'd like to put in this weekend but fuck it if I cant get shit to regen.
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Panterra X
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- Joined: Thu May 30, 2002 5:00 am
Re: rooms [Archive] - ForumsHQ
its so screwy i dont even know.. all i can say is we need to get somone to hex the 1.11i dll for us... (just a fyi people the 1.11i dll everyone has is a modified 1.11h dll)... im sure the problem is there... as for fixing your problem do what im doing.. just copy the monster to a new # and leave all the stats... see if it regens then.. works for me..
Re: rooms [Archive] - ForumsHQ
I put the newest monster in a spot where a metro monster was, so you'd think it would regen. but it doesnt. I have a few tricks up my sleeve I'm gonna try this weekend, I'll get back with ya on the results.
Re: rooms [Archive] - ForumsHQ
I wasn't sure if each group could only have so many Index #'s in it, so I tried moving my new monster to 2 new groups. I tried Group 2, Index 6, and Group 13, Index 1. Neither one will regen. I don't know what the hell is going on. If you can lemme know what you did that'd be awesome, cuz this shit is starting to piss me off. I never had any problems before I put mod9 in.
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Panterra X
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- Joined: Thu May 30, 2002 5:00 am
Re: rooms [Archive] - ForumsHQ
yeah i never has probs till 1.11i either.. rest assured its the dll and eventally im sure well get that solved.. for now tho what im doing is basically experamenting.. if the mobs dont work with one index and group try a dif one.. i have been able to solve all my regen probs by switcing around groups and indexes...
also, after using it a while and updating, i noticed that when u compile and run updates, it does add your new stuff yes BUT old stuff stuck around.. i had a area i wanted to get rid of and took it out if the update, ran the update and the area was till there.. seems like its olnly workin one way or something.. cnan update fine but it doesnt remove old areas (and im assuming that goes for items spells mobs and everything else)... just seems like everythins is real buggy unless u str8 up copy all dats and update over at the same time... if u use a 'mirror' of your realm to do your edits and then just copy over wccupda2.dat i dont think its really updating everything.. once again i think the problem is in the dll.. metro changed a lot starting with 1.11h im sure to counter piracy... what we need is someone who knows the dll to check out the original 1.11i dll (obtaining the source would be primo) and diagnose the problem.... i know my shit but hexing the dll to fix this shit is beyond me... if i had the source it would be a different story..
also, after using it a while and updating, i noticed that when u compile and run updates, it does add your new stuff yes BUT old stuff stuck around.. i had a area i wanted to get rid of and took it out if the update, ran the update and the area was till there.. seems like its olnly workin one way or something.. cnan update fine but it doesnt remove old areas (and im assuming that goes for items spells mobs and everything else)... just seems like everythins is real buggy unless u str8 up copy all dats and update over at the same time... if u use a 'mirror' of your realm to do your edits and then just copy over wccupda2.dat i dont think its really updating everything.. once again i think the problem is in the dll.. metro changed a lot starting with 1.11h im sure to counter piracy... what we need is someone who knows the dll to check out the original 1.11i dll (obtaining the source would be primo) and diagnose the problem.... i know my shit but hexing the dll to fix this shit is beyond me... if i had the source it would be a different story..
Re: rooms [Archive] - ForumsHQ
nod I can edit like a sonofabitch, as anyone who has been on Sinister Urge can tell. I downloaded a hexeditor tonight and tried to check out the dll, but I don't know shit. I went thru and changed all references of Majormud to Sinistermud, Metro to Sinister Urge, even changed the programmers to Dxpac and Atma. hehehe... but couldnt find shit in the codes. I don't know that shit. Taking programming classes this semester, hopefully it'll help. I had BadHex take a look at the dll a while ago, he couldnt find anything. We need someone who can sit and check it out for awhile... keep me posted on anything you find out, I'll do the same for you. Since it seems like we're the only sysops editing anything anymore.