rooms [Archive] - ForumsHQ

dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

rooms [Archive] - ForumsHQ

Post by dxpac666 »

I don't have a clue what the heck is going on with my edited rooms. They all worked before I reset, but now they're all screwy. I redid them all, so I figured they'd work but... Over half of my new areas won't regen. Yes, I have the Control Room set, and I have the Max Area set. They just flat out refuse to regen. Also, on one of the few areas that will regen, whenever it is entered, it crashes the board. I thought it was one of the monsters so I started summoning them, and none of them crashed it so it has to be the room as far as I can tell. What in a room would cause it to crash? The room before it has the same stats and is fine. It just now crashed... access violation: attempt to read from: 27. WHat's that caused by? I was thinking maybe it had something to do with room numbers being too high, the regen issue... but I have rooms that regen and their numbers are in the 3200's but rooms in the 3100's wont regen. New monsters in both, so its not the higher monsters. Agrh.. drivin me nuts
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: rooms [Archive] - ForumsHQ

Post by Panterra X »

i ended up redoin my monsters from scratch and they somewhat work now... dont know what the deal is im having the same problem..
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: rooms [Archive] - ForumsHQ

Post by dxpac666 »

I've noticed looking at my monster dat, that ALL monsters starting at #1013 and on do NOT regen unless specifically placed as a Placed NPC. I started all monsters at Group 1, Index 50, and changed Index numbers as I moved on to new areas. So #1013 is also equal to Group 1, Index 55, and anything Index 55 and on do not regen. So to condense this... Monsters #1013/Group1 Index55 and up do NOT regen properly.
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: rooms [Archive] - ForumsHQ

Post by Panterra X »

yep i know what u mean... its really chaotic.. add 3 new monsters with the same index and put them somewhere... only the one in the middle will regen...



sigh... :wizz: metro
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: rooms [Archive] - ForumsHQ

Post by dxpac666 »

They regen properly up to monster 1015. Its gotta be a problem the number because I moved one of them to #544 and copied over one of those stupid sdfsdfsdf monsters... and the new monster regenned perfectly. Too bad there's only 4 sdfsdfsdf monsters to write over. I'm seriously considering just overwriting a bunch of old monsters that nobody ever goes to fight anyway. Maybe an area with 4 or 5 monsters, wipe out 2 or 3 and use thaat number for a new monster.
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: rooms [Archive] - ForumsHQ

Post by Panterra X »

well that works but theres got to be a permanent solution to this prob...
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: rooms [Archive] - ForumsHQ

Post by dxpac666 »

A little bit of an update. After some extensive testing it seems there is indeed a cap of some sort on how many monsters there can be in the game. Everything up to #1015 regens. Placed monsters after that also regen, but not the randomly regenning ones. Bad Hex checked out the dll and couldnt find where it would be capped in there, so we're gonna have to look somewhere else for a cap. This is really pissing me off, but at least the good news is this. I deleted one of those sdfsdfsdf monsters, and put one of mine in there, and it regenned fine. So since I have 20 monsters not including the placed ones that I need to relocate in the monster dat, I'm not gonna miss much. 15 Quest Spirits in the Crypt... GONE. 4 sdfsdfsdf monsters... GONE. And a little bird from the park, a bluejay or somethin... GONE. No one will miss that shit. It sucks that it seems like that's the only option. I just hope someone on the awesome team trying to fix this can get it fixed by the time I get off work tonight. Oh and my edited area that keeps crashin, I had it fixed by making the entrance be the next room south, and deleting the old entrance. It worked for about 10 minutes now it crashes again. I made it a normal entrance instead of a lever entrance, and it still crashes. I Moved the entrance to another part of town, and it seemed like it was working until I moved north, which was a loop right back to the room I was already in, and it crashed. I get a different access violation every time. 27, 40, 2f, etc... It's a fairly popular level 40-50 area so I'd like to get it workin, as its also one of my older areas that I've made. Any ideas on either one of these problems would be appreciated.
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: rooms [Archive] - ForumsHQ

Post by dxpac666 »

After thinking about changing the name of my board from Sinister Urge to STOCK MARKET, I finally fixed the crashing. There was an error in one of my monster's attack messages, which I would have noticed sooner except every time I summoned the monster it didnt crash. Go figure. Thanks to all of you that helped with this and the regen problem.
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: rooms [Archive] - ForumsHQ

Post by Panterra X »

On the rooms topic i have finally gotten monsters over 1500 to work.. testing to make sure i didnt just get lucky... will let you all know more asap...
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: rooms [Archive] - ForumsHQ

Post by dxpac666 »

I still can't get anything over 1015 to regen. It's really starting to piss me off cuz I got new areas I wanna make.



Another thing is, and I know I've asked his before but it seems there are a bit of new people here now. Does anyone have ANY idea what could be causing deathpiles to disappear? Before the reset it was only in edited areas as far as I could tell. Now I have a user who's g ear is poofing in Elder Grove, 5 times now. It has also happened to me, a long time ago. When testing with my sysop account, and i die purposely, my gear is always where I died. I dont know if there's some sort of time limit to get your gear back or it disappears or what. I know cleanup makes shit hidden, but this is like in the middle of the day when it happens. And people go back an hour or so later after they realize they died, and their whole deathpile is missing. It's odd.
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