My Mini-Area --tutorial [Archive] - ForumsHQ

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syntax53
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Joined: Wed Apr 03, 2002 6:00 am

My Mini-Area --tutorial [Archive] - ForumsHQ

Post by syntax53 »

Here is what I did to create a successful mini area:



I Created 8 monsters, #s 5353 through 5360. I created them using the 'giant rat' as a template (achieved by selecting the giant rat and inserting 8 monsters).



After I had the Eight monsters, I changed the following on each one:



#5353

Name: Mon 1-5353

Group: 28

Index 5353



#5354

Name: Mon 2-5353

Group: 28

Index 5353



#5355

Name: Mon 3-5354

Group: 28

Index 5354



#5356

Name: Mon 4-5354

Group: 28

Index 5354



#5357

Name: Mon 5-5355

Group: 28

Index 5355



#5358

Name: Mon 6-5355

Group: 28

Index 5355



#5359

Name: Mon 7-5356

Group: 28

Index 5356



#5360

Name: Mon 8-5356

Group: 28

Index 5356



I then went into the room editor and to town gates and created a room NE --Map 1 Room 9000. I changed everything on the general page to 0, set room type to 'Normal' and Mon Type to 'Lair.' Named the Room "New Test Area" and gave it the description: "Test Room." This sets us up the template for the rooms we are going to create.



I then created a room ne -9001, and then east-9002, east-9003, east, east, n, n, n, n, w, w, w, w, s, s, s, s (back to room 9001). That makes a square, with room #s 9001, 9005, 9009, and 9013 in the corners.



I changed the following on those four corner rooms:



#9001

Description: Test room #1

Delay: 1

Min Index: 5353

Max Index: 5353

Max Regen: 2

Max Area: 20

Control Room: 9001

Room Type: Lair

Mon Type: Group 28



#9005

Description: Test room #2

Delay: 1

Min Index: 5353

Max Index: 5354

Max Regen: 3

Control Room: 9001

Room Type: Lair

Mon Type: Group 28



#9009

Description: Test room #3

Delay: 0 (this was an accident, see further down)

Min Index: 5353

Max Index: 5355

Max Regen: 4

Control Room: 9001

Room Type: Lair

Mon Type: Group 28



#9013

Description: Test room #4

Delay: 1

Min Index: 5353

Max Index: 5356

Max Regen: 5

Control Room: 9001

Room Type: Lair

Mon Type: Group 28





I then compiled an update file, ran a recovery and logged in. I teleported to map 1 room 1 and went 2 NE and 2 monsters regened. I proceeded to walk around and they all regened appropriately. I then killed them all and waited a little. After waiting a minute I walked around and below is the capture. Notice room 3 doesn't regen with the rest right away. I waited there awhile and they did finally regen. After double checking the rooms I noticed I missed setting the delay time on room 3 to 1 and it was still 0. So my guess is that the delay somehow effected the regen of room 3 (I'm still not 100% sure what delay is).



-syntax







[HP=194/MA=142]:sys map



L--*--*--*-

|

| |

* *

| |

| | |

-* * *

| | |

| | |

-*--*--* X

| |

| |

L--L * L--*--*--*-

| | /

| | / |

*--* * * -*--*--*-

| | /

| |/ | | | |

-*--*--*--L--*--*--*--*-

| | | | |

[HP=194/MA=142]:

New Test Area

Obvious exits: north, south

[HP=203/MA=162]:s

You hear movement to the south.

You hear movement to the south.

New Test Area

Test room #1

Also here: Mon 2-5353, fat Mon 1-5353.

Obvious exits: north, east, southwest

[HP=203/MA=162]:e

New Test Area

Test room

Obvious exits: east, west

[HP=203/MA=162]:e

New Test Area

Test room

Obvious exits: east, west

[HP=203/MA=162]:e

New Test Area

Test room

Obvious exits: east, west

[HP=203/MA=162]:e

You hear movement to the east.

You hear movement to the east.

You hear movement to the east.

New Test Area

Test room #2

Also here: Mon 4-5354, Mon 3-5354, Mon 1-5353.

Obvious exits: north, west

[HP=203/MA=162]:n

New Test Area

Test room

Obvious exits: north, south

[HP=203/MA=162]:n

New Test Area

Test room

Obvious exits: north, south

[HP=212/MA=182]:n

New Test Area

Test room

Obvious exits: north, south

[HP=293/MA=258]:n

New Test Area

Test room #3

Obvious exits: south, west

[HP=212/MA=182]:

New Test Area

Obvious exits: south, west

[HP=212/MA=182]:w

New Test Area

Test room

Obvious exits: east, west

[HP=212/MA=182]:w

New Test Area

Test room

Obvious exits: east, west

[HP=212/MA=182]:w

New Test Area

Test room

Obvious exits: east, west

[HP=212/MA=182]:w

You hear movement to the west.

You hear movement to the west.

You hear movement to the west.

You hear movement to the west.

You hear movement to the west.

New Test Area

Test room #4

Also here: big Mon 8-5356, Mon 3-5354, fat Mon 6-5355, nasty Mon 8-5356, angry

Mon 6-5355.

Obvious exits: south, east
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by Speed »

The man, you are.
Malogrym

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by Malogrym »

Could you go a bit more indepth about how exactly this works? Is there a max number of rooms that can be controlled by one control room? and what factors does is control specifically?
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Malogrym

Could you go a bit more indepth about how exactly this works? Is there a max number of rooms that can be controlled by one control room? and what factors does is control specifically?



I don't know if there is a max number of rooms that can be controlled by one room, I haven't experimented with it enough. Seems like there would be, but I would assume it would be a high number of rooms. My recommendation would be to just go to a big area like the mithril mines or somewhere and walk around and check out it's setup. Lemme know if you find anything interesting.



I also don't know that much about what the control rooms does in whole. My guess is that it just controls the regen for whatever rooms are assigned to it. MrBlack may know a little more about this. Maybe when he strolls over here he can shed some light.



-syntax
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by MrBlack »

Heh, actually...I'm kinda clueless as to what the control room does...I've never bothered with it whatsoever. My entire new realm has no control rooms set so far (But, I guess with your new mass editing feature, I can fix that if it becomes a problem ;))



Covenant would prolly be more informative on that...he has a little more in-depth knowledge than me...and I'm surprised he has just now resurfaced :eek1:
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by Panterra X »

the only thing (in my 4 years of screwin with it) it controls is the maximum amount of monsters in an area. take a look in one with sys stat... it will tell u the current and max mons in area... im pretty sure thats all it does...
sennis

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by sennis »

The control room is also where you go in the game when you're getting some weird regen as well. Just pop in there, do a reset, and it should reset the area's regen.



I haven't seen that be a problem in a long time though, but still....
Panterra X
Posts: 0
Joined: Thu May 30, 2002 5:00 am

Re: My Mini-Area --tutorial [Archive] - ForumsHQ

Post by Panterra X »

it seems like 1.11i is Waaaay more picky about this... 1.11g areas can still regen properly without the control room...
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